Healer issue is way deeper than what most people think.

it is in the root of job design philosophy.

What to manage as a tank? is the first question that will give us an idea of what other jobs can do.

giving healers extra DPS OGCD will not fix healer issue. it is how they can be valid with the current tank + dps kit.

why do DPS jobs have too many utility skills? all of the jobs have utility except 3 or 4 which is why healers have less value.

homonization is a big problem and devs can't understand it yet, 3 expansions in a row 6 years of the same kit shows how dellusional some people in the dev team, "go play ultimate" is not a professional answer, most the players are casuals and midcore is the second, people who play ultimate is the hardcore players, I would argue that they are less than 5% of the playerbase.

there is light in the tunnel