Results -9 to 0 of 234

Threaded View

  1. #11
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,338
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Greetings and salutations, General Discussion. It's been a while since I updated this thread, but a recent video about the topic has prompted me to come back and do some spring cleaning. The main updates are to SCH, wherein the base healing action potencies (which would be used while in Strategy: Offensive) have been updated to exactly match Dawntrail SCH potencies. Effectively, staying in Offensive and never changing stances, is almost 1:1 identical gameplay to DT SCH, from the perspective of healing potency, with the main exception being 'Embrace is weaker compared to other stances'. As such, anyone who doesn't want to participate in the added complexity that such 'stance dance' gameplay would entail, would have the option to ignore it entirely. I know this goes against what I've said in previous posts, but I figure that it's better for 'players who want to play current SCH and not interact with this new stuff' to have an option preserved, rather than rip their preferred gameplay away from them. Consider it 'a change made based on player feedback' ; )

    The other updates/changes/additions are to add the new DT actions, and where necessary, adapt their function to fit the new systems the jobs have received. SCH and SGE in particular needed a bit of adjustment for their level 100 actions. For SCH, Seraphism and the new Tabula Rasa action grant access to Manifestation and Accession temporarily (as with DT), with those actions' effects being the combined bonus effects of Strategy: Defensive and Strategy: Emergency. In essence, it's a 'you have all Strategies active at once' button. Tabula Rasa and Seraphism both share a cooldown with one another, as they are meant to be a 'choose the aesthetic you prefer' option. A lot of people find Seraphism's VFX to be antithetical to the previously established 'Marine Spirit' aesthetic of SCH, while others enjoy the angelic/seraphic theme. Thus, by having two actions with identical effects/CDs but a shared CD, the player can simply choose the one they like the look of better.

    SGE's Philosophia has been changed here too, because currently it functions as a pseudo-Pankardia (with a 20% magic boost attached), and the addition of an actual Pankardia to this design (which is much more accessible, cooldown-wise) renders Philosophia quite redundant. As such, it has been retooled to better fit the Kardia Augmentation gameplay, by granting full stacks of all Augments at once, with no MP cost (normally doing so requires 4000MP). By spending all of these Augment stacks, the player will also generate 80 Toxicosis over the next 4 GCDs, allowing them to almost instantly use Toxikon for even more burst healing. The 20% magic boost continues to be present, but additionally affects the Kardia healing that the player will spend their free stacks on, making their Kardia healing throughput even stronger for the duration of Philosophia's effect. The increased base potency of Eukrasian Prognosis (due to it using regular Prognosis' base healing in this design), going from 100p to 300p, should make up for the lack of Eudaimonia's healing (the 150p heal per spell cast under Philosophia). Due to only having 4 GCDs affected (instead of the 8 (or 9 with SpellSpeed) GCDs that DT's version allows), the CD has been reduced to 120s.

    As always, feedback/criticism/discussions are welcome
    (2)
    Last edited by ForsakenRoe; 02-21-2025 at 05:55 AM.