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  1. #1
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,607
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    I would rather focus on "what can be done now?" Because large sweeping reworks, as nice as they could be, are not likely to happen until we get to 8.0 anyway, and that's the main pain point for me is I want to enjoy Dawntrail now, not in 2-3 years. Something I've said elsewhere is that what we can do now is simply take attack spells each healer already has and make them more frequent with relatively small adjustments, because this is something more realistic for changes that could be made right away, or within a patch, and doing so will at least make the experience more enjoyable consistently through DT content. I've just talked about DPS tools before, but I'll include some adjustments to healing actions here as well. Naturally, the potency of filler spells (Glare/Broil/Malefic/Dosis) as well as certain other spells would be adjusted to compensate for the below changes.

    WHM
    • Return Aero III at level 52; it deals a burst of damage in an AOE; tics of Aero II have a 15% chance to proc a use of Aero II; up to 3 procs can be held at a time; PoM grants 3 procs of Aero III upon use
    • Reduce PoM's cooldown to 60 seconds
    • Aero III upgrades into Glare IV at level 92
    • Change Divine Caress to a spell on a 60 second cooldown that costs 1 lily and nourishes the blood lily; the regen effect only occurs when used during Temperance.

    SCH
    • Reduce the cooldown of Bio spells to 12 seconds
    • Return Miasma at level 8; it is a hardcast DOT that lasts 24 seconds
    • Return Shadow Flare at level 52; casts of Bio and Miasma spells grant 1 buff stack to a max of 5; Shadow Flare deals a burst of damage and consumes 5 stacks
    • Miasma upgrades into Miasma II at level 52; becoming AOE (stays ranged)
    • Miasma II upgrades into Baneful Impaction at level 92
    • Add the ability to toggle off transformation glamours for Seraphism and RPR's Enshroud

    AST
    • Return Stella at level 52; GCD spell that deals a burst of AOE damage; has a 25 second recast time with 2 charges.
    • Return Astrodyne at level 52; GCD spell that grants a buff that increases own damage dealt by 5% and reduces spell cast/recast time by 5%; lasts 30 seconds and can be extended to 60 seconds; grants 1 charge of Stella upon use
    • Stella upgrades into Oracle at level 92
    • Reduce the recast timer for Astral/Umbral Draw to 30 seconds and the MP restored to 10% on activation (We're presumably getting something like this anyway)
    • Remove the mitigation on Exaltation; now provides the healing effect on the target when you next play a card on that target
    • Synastry upgrades to Celestial Intersection at level 74, now additionally healing the target after the use of single target healing or barrier actions (not just spells)
    • Extend the duration of Suntouched granted by Neutral Sect to 60 seconds

    SGE
    • Reduce the duration of Eukrasian Dosis DOTs to 15 seconds
    • Reduce the cooldown of Phlegma spells to 20 seconds; Phlegma spells have no MP cost and restores 7% of your MP
    • Make Eukrasian Dyskrasia available at level 46; increase the radius of Eukrasian Dyskrasia to 10 yalms; allow it to stack with Eukrasian Dosis spells
    • Reduce the cooldown of Psyche to 30 seconds
    • Adjust the potency of Toxikon spells to be 50% higher than Dosis spells; both DOT spells have a 50% chance to proc an Addersting
    • Remove the 7% restore MP from all -chole abilities
    • Remove the regen on Kerachole and replace it with a barrier

    These are probably pushing the envelope a little for what can be down now, but I do believe these aren't drastic the the point of feeling like complete reworks.

    WHM's is the most straightforward, and gives them a tool not only to break up glare spam, but also gives them a bit of potential mobility. Divine Caress becoming more usable as additional mitigation is also important for properly covering WHM's biggest weakness, and gives you a little more to spend lilies on.

    SCH's is just a soft evolution from where they were in Stormblood.

    AST's is a bit more ambitious, I'll admit, but I wanted to find a way to make it feel a little more distinct and also to make the utility cards feel more usable. By making Exaltation and Celestial Intersection tools in support of the cards rather than tools that fight with the cards, you can make better use of utility cards in general. There's more I'd like to do, but even that might be a lot to ask for mid-expansion changes (I hate that that's the case, but I have little power otherwise)

    SGE's is meant to feel more like PVP SGE with faster cooldowns and what I could think of for a better way to make Toxikon actually rewarding without deviating too much from the status quo.
    (8)
    Last edited by ty_taurus; 07-11-2024 at 09:57 AM.
    Sage has failed to live up to the fantasy of a sci-fi DPS healer. Please change this for 8.0. Make Sage fast, exciting, and aggressive. It should feel like a healer that plays like a DPS. Empower the aspects of Sage's unique healing mechanics: Kardia and Eukrasia to give its healing playstyle more identity.