Quote Originally Posted by ReynTime View Post
I've always been a proponent that every role and sub role should have 1 "braindead" job and 1 "complex" job, so there is one job for every kind of player in a role. The playerbase wouldn't implode if they made jobs with higher skill ceiling if there was always 1 or 2 alternatives in a role for players who are intimidated.

Not every job needs to be accomodated to players who like really simple gameplay.

Funny enough I feel like magic DPS is the only role where that scaling complexity of job mastery is noticeable. SMN is clearly the bottom, followed by RDM, then PCT and BLM come next.
I often semi-joke that if people wanted a simple healer, they could always revert back to CNJ and have fun with that, lol.