I always felt that the optimisation that came from willingly giving up extra mit or health and enmity to deal more damage was way more fun than optimizing my sorry excuse of DPS rotation.

It was a unique risk and rush that DPS jobs did not get to enjoy, so it felt fitting that the optimisation was THERE instead of... What we have now which doesn't even include oGCD damage dashes on two tanks even though we already all had charges and the ability to stitch stock a gap-closer if we needed one at no damage penalty at all since ShB.

They used to be able to have bosses that ignored enmity, too, and that would be a fun gimmick as a tank because I could really go full bore, now those same bosses are played exactly the same the tank is always played. Full bore.

Now I have more defensives that I often need and no way to use them to increase my damage. My rotation is basically solved with no thought or teamwork.