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  1. #1
    Player
    Budew's Avatar
    Join Date
    Jan 2021
    Location
    The Goblet
    Posts
    14
    Character
    Budew Hands
    World
    Gilgamesh
    Main Class
    Bard Lv 100

    [Bard] Please let us use songs out of combat

    In order to use songs, bards must be considered in combat first. However, when trying to do the standard opener, there is a chance that wanderer's minuet may not go off (unless you're spamming it) since bard is not considered in combat until half a gcd in after using one of their DoTs as the first gcd. This may result in accidentally missing wanderer's minuet after the first gcd, clipping your gcd's, or being unable to double weave if you have worse ping.

    In order to fix this, I would like to suggest letting bards use their songs out of combat. If they want to prevent 2min pre-pulls, then they should let bards have full coda at the start of any duties. Looking at other classes, most of them are able to use their 2min buffs at full power and are able to use them out of combat. I don't see why bard can't have this as well.

    If they don't want to do the suggestion above, then maybe have bard's DoT do a small initial damage upon use (like 1 potency?) so that they're considered in combat immediately? Not sure, I just want this to be changed, since it's annoying to accidentally miss using my WM unless I'm mashing it lol.
    (1)

  2. #2
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,073
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    Bard’s damage over time skills already have an initial potency (150 and 100 respectively for Venomous / Windbite).

    As for songs outside of battle is definitely is an annoyance. Especially when you’re trying to keep songs/buff aligned but you’re not able to hit Paeon in time before the last enemy dies lol. But I don’t see why they couldn’t just either give Bards 3 Coda to begin with like most other jobs. Or failing that, maybe a ‘coda generator’ skill that’s only available outside of combat so you can always set yourself with 3 for the initial burst
    (0)

  3. #3
    Player
    Budew's Avatar
    Join Date
    Jan 2021
    Location
    The Goblet
    Posts
    14
    Character
    Budew Hands
    World
    Gilgamesh
    Main Class
    Bard Lv 100
    Quote Originally Posted by Connor View Post
    Bard’s damage over time skills already have an initial potency (150 and 100 respectively for Venomous / Windbite).
    O yeah you're right, idk why it slipped my mind that it does initial damage. Still not sure why it doesn't put us in combat immediately then...
    (0)

  4. #4
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,073
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    Quote Originally Posted by Budew View Post
    O yeah you're right, idk why it slipped my mind that it does initial damage. Still not sure why it doesn't put us in combat immediately then...
    I think it’s because of the long wind-up and the fact the damage ‘registers’ at the end of animation, rather than when the button is pressed. From what I remember, I think it is ‘possible’ for them to move when the damage registered to be from the point the button is pressed. Making the damage register at the button press rather than after the animation should make it easier to get Minuet up at the proper time.
    I have decent ping or whatever so I’ve not had any issues with double weaving and songs being (un)available at the wrong times personally, but I have in the past so I can definitely see why it’s cause problems with how songs work now. Especially when Bard’s opener is fairly strict compared to other jobs; even just missing one ogcd window can make or break the entire thing.
    (0)

  5. #5
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    3,472
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    They fixed songs but only with savage and trial encounters in mind. In dungeons for example, you're out of combat between pulls, which means you can't do anything and you're doomed to the same constraints than when songs would only be used on a target, because you have to use the song before everything dies.

    The problem however is that if you use songs out of combat you'd generate repertoire and gauge, which is good for dungeons, but extra bad for trials/savage because people could just precharge their soul gauge to full before every pull (by going through a 90s song cycle...). Solution would be to grant full Soul Gauge and full Coda at the start.
    (0)