The MSQ has always been like this, but yes there were quite a few cutscenes that made me stop and go “This could have been a solo duty or a mini game or something”




The MSQ has always been like this, but yes there were quite a few cutscenes that made me stop and go “This could have been a solo duty or a mini game or something”



I'll say this again. I fully understand this game is very story-driven. Although, a good story isn't equal to the amount of cutscenes and dialogues it has.
What defines a good story is how you make the players connect and engaged with it. To gasp at the plot twist, to feel thrilled when the tension rises. Something that should be done through gameplay.
One of the best examples in my opinion is Lv82-83 solo duty, wherein the WoL body is stolen by Zenos, and we're stuck in a Garlean soldier body. You can feel how weak you're because it's not your body, nor
It doesn't tell you: "Hey, this isn't your body" but makes you feel through your weakness and ability to barely survive the ordeal that it isn't your body, and you're not as strong with it. Rather than being told: "Hurry up or he'll kill your friends!", the game emphasizes such through the combination of dialogue that states such, the time limit of the duty, as well as feeling weak and not able to leave the ruins of the city to run towards the camp.
I know many people complained about this solo duty, but it's what I hope the game incorporates more. Don't tell me my feelings or show me the situation. Let me experience them!
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