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  1. #1
    Player
    Rolder50's Avatar
    Join Date
    Jan 2018
    Posts
    1,615
    Character
    Alarasong Elaha
    World
    Siren
    Main Class
    White Mage Lv 91
    The MSQ has always been like this, but yes there were quite a few cutscenes that made me stop and go “This could have been a solo duty or a mini game or something”
    (8)

  2. #2
    Player
    Kranel_San's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    1,045
    Character
    Krann Starwarden
    World
    Zodiark
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Rolder50 View Post
    The MSQ has always been like this, but yes there were quite a few cutscenes that made me stop and go “This could have been a solo duty or a mini game or something”
    I'll say this again. I fully understand this game is very story-driven. Although, a good story isn't equal to the amount of cutscenes and dialogues it has.

    What defines a good story is how you make the players connect and engaged with it. To gasp at the plot twist, to feel thrilled when the tension rises. Something that should be done through gameplay.

    One of the best examples in my opinion is Lv82-83 solo duty, wherein the WoL body is stolen by Zenos, and we're stuck in a Garlean soldier body. You can feel how weak you're because it's not your body, nor

    It doesn't tell you: "Hey, this isn't your body" but makes you feel through your weakness and ability to barely survive the ordeal that it isn't your body, and you're not as strong with it. Rather than being told: "Hurry up or he'll kill your friends!", the game emphasizes such through the combination of dialogue that states such, the time limit of the duty, as well as feeling weak and not able to leave the ruins of the city to run towards the camp.

    I know many people complained about this solo duty, but it's what I hope the game incorporates more. Don't tell me my feelings or show me the situation. Let me experience them!
    (6)