I don't intrinsically mind the Fury redesign.. once I wrapped my head around it and realized it was just a means of holding the players' hand to show which attack they should use next. Yes, I do be glancing a lot a the hotbar to catch what I should/shouldn't be hitting.. but I can appreciate this from a standpoint of trying to elevate some of the lower-skill players that may not have grasped the nuances of the previous rotation. Rather than confusing those players with lighting every skill up, it helpfully only lights up the skills that are currently buffed, or the skills that give buffs if you don't have them. I can respect that.

What I haven't yet grasped is why I have two meditation buttons, that both get upgraded to two different meditation buttons, that all have the same exact effect. Sure, yeah, I get it, one for single, one for aoe.. but best I can figure is they needed to make upgraded buttons just for being able to turn into different skills.. idk. Bit of a sloppy design there.

(disclaimer: am just an 80 MNK picking it back up to level in Bozja after not touching the job in a long while...)