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  1. #21
    Player
    Maxilor's Avatar
    Join Date
    Mar 2015
    Location
    New York City
    Posts
    718
    Character
    Pocket Prince
    World
    Famfrit
    Main Class
    White Mage Lv 57
    Quote Originally Posted by Noox-115 View Post
    Honestly, I am having a blast with the new monk it's super unique and its finally a crit focused DPS with the Fury chakra boost the crit rate that honestly is a good idea with the new DRG rework being absolute s- Monk and reaper are both my favourite DPS right now
    I'm feeling like we're in the minority, but I recently picked up MNK and I'm having a lot of fun with it also.

    As a background, I never liked the low duration Twin Fangs DPS Buff and DOT and found them annoying to keep up.

    I do sympathize with MNK mains who hate the change though.
    (3)
    The menacing aura of every Lalafell.

  2. #22
    Player
    Ramiee's Avatar
    Join Date
    Dec 2022
    Location
    Uldah
    Posts
    1,096
    Character
    Grainne Gothram
    World
    Cerberus
    Main Class
    Black Mage Lv 50
    Quote Originally Posted by Maxilor View Post
    I'm feeling like we're in the minority, but I recently picked up MNK and I'm having a lot of fun with it also.

    As a background, I never liked the low duration Twin Fangs DPS Buff and DOT and found them annoying to keep up.

    I do sympathize with MNK mains who hate the change though.
    Tbh as someone whose had monk as their main melee for years. You get kinda used to it.
    Almost every expansion has monk getting reworked. This new iteration isn't that bad imo.
    I do miss snap punch already, I like themeing of it but I wish they just kept the snap punch animation with a new effect. It was just so satisfying.

    I'll also add that if people really do miss the monk buff and dotting aspect Viper has a dot (well a weakness but it's the same) a damage buff and ninjas Huton. So if you really do miss that from EW, do go and try viper and see if it scratches the same itch. The 2 button combo thing is a bit weird after playing monk for so long but its still worth trying. Also don't worry about Reawaken I know some people view it as enshroud and though it does the same thing it does it in a way more smooth and fun way.
    (1)
    Last edited by Ramiee; 07-13-2024 at 10:35 AM.

  3. #23
    Player
    Hasrat's Avatar
    Join Date
    May 2016
    Posts
    3,288
    Character
    Hashmael Lightswain
    World
    Zalera
    Main Class
    Black Mage Lv 90
    I don't intrinsically mind the Fury redesign.. once I wrapped my head around it and realized it was just a means of holding the players' hand to show which attack they should use next. Yes, I do be glancing a lot a the hotbar to catch what I should/shouldn't be hitting.. but I can appreciate this from a standpoint of trying to elevate some of the lower-skill players that may not have grasped the nuances of the previous rotation. Rather than confusing those players with lighting every skill up, it helpfully only lights up the skills that are currently buffed, or the skills that give buffs if you don't have them. I can respect that.

    What I haven't yet grasped is why I have two meditation buttons, that both get upgraded to two different meditation buttons, that all have the same exact effect. Sure, yeah, I get it, one for single, one for aoe.. but best I can figure is they needed to make upgraded buttons just for being able to turn into different skills.. idk. Bit of a sloppy design there.

    (disclaimer: am just an 80 MNK picking it back up to level in Bozja after not touching the job in a long while...)
    (0)

  4. #24
    Player
    koko-on-da-forumz's Avatar
    Join Date
    Jun 2024
    Posts
    196
    Character
    Kokola Kola
    World
    Malboro
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Ramiee View Post
    I'll also add that if people really do miss the monk buff and dotting aspect Viper has a dot (well a weakness but it's the same) a damage buff and ninjas Huton.
    My understanding is that they're really not things you have to maintain. Just click the glowy button and it'll hand itself, so they're built-in vestigial systems.

    Is that wrong?
    (0)

  5. #25
    Player
    rewd's Avatar
    Join Date
    Jun 2021
    Posts
    592
    Character
    Tolo Rewd
    World
    Spriggan
    Main Class
    Summoner Lv 100
    Quote Originally Posted by koko-on-da-forumz View Post
    My understanding is that they're really not things you have to maintain. Just click the glowy button and it'll hand itself, so they're built-in vestigial systems.

    Is that wrong?
    It's true for the buffs but not for the debuff
    (0)

  6. #26
    Player
    Ramiee's Avatar
    Join Date
    Dec 2022
    Location
    Uldah
    Posts
    1,096
    Character
    Grainne Gothram
    World
    Cerberus
    Main Class
    Black Mage Lv 50
    Quote Originally Posted by koko-on-da-forumz View Post
    My understanding is that they're really not things you have to maintain. Just click the glowy button and it'll hand itself, so they're built-in vestigial systems.

    Is that wrong?
    For the buffs kinda, the dot not at all.
    If you get stuck bursting a lot like if you saved 2 reawakens and got the 2min cd at the same time with 3 bursts in a row your buffs could drop off, and if you don't use your deathrattles regularly and not follow your main combo inputs correctly you can drop the buffs too. I would of liked if the buffs dropped off quicker to mitigate this.
    (0)

  7. #27
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,801
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    I don't think the Fury design would necessarily be worse UI wise than our old Disciplined Fist (our status effects) + Demolish (target status effects) if it could just be split from (the rest of) the Master's gauge.

    That said, neither would splitting it fix what seems Fury gauge's biggest issues: At this point, nothing but RoF impacts Blitzes or, therefore, Blitz-to-rotation interactions, and the even less frequent maintenance buff / discrete ammo generator (new Demolish) feels worse than a per-18s spreadable debuff nuke (old Demolish). [EDIT: Demolished changed again to every 9th GCD with the Monk changes].

    It's more fun, imo, to have something else to want to maximize within RoF windows (alongside empowered Opos, only 1) in soft-CD-limited fashion than one more thing to minimize (alongside Dragon Kicks and Twin Snakes, already 2), and to have more skill options in 2-4 target (where each has at least 6 ticks of life remaining) scenarios. In that regard, EW Monk was head and shoulders above what we're left with now.
    (0)
    Last edited by Shurrikhan; 08-05-2024 at 05:18 PM.

  8. #28
    Player
    PapaFranku's Avatar
    Join Date
    Oct 2019
    Posts
    11
    Character
    Timur Ura
    World
    Balmung
    Main Class
    Black Mage Lv 90
    I preferred the old: "I glance at my DoT and buff timer and adjust my combo accordingly."

    Because at a glance, I can see what skills I need to use, and which ones are next in my rotation. Also, your RoF window just devolves into "How many Opo-Opo's can I fit?" Like, outside of Wind's Reply there is no functional thought process behind playing the job other than standing behind the boss every 9 GCDs after the first application of your Couerl ball; you just hit shiny button or look at your gauge to see how many fillers you have until your RoF window.

    It's genuinely baffling how many jobs would just be a better place if they went back to their Stormblood eras, but even Monk in 5.4 was actually decent, Endwalker was a time where CBU3 had an actual idea of what the job was supposed to be, but now... It's just another shitty 2 minute meta job that has absolutely zero things going for it other than the aesthetic, like you're looking for damage? Go with Viper, Reaper, or Samurai, they're infinitely better, and 2 of those jobs don't get reworked every expansion into some unrecognizable mess.
    (5)

  9. #29
    Player
    OliverQ's Avatar
    Join Date
    Aug 2023
    Posts
    186
    Character
    Olyvar Queen
    World
    Faerie
    Main Class
    Paladin Lv 100
    I haven't played new monk much yet, but isn't it just hit the shiny buttons now? If you hit Demolish, you get 3 fury stacks, so then Snap punch lights up for the next 3 attacks. Do you really need to look at the gauge for that?
    (0)

  10. #30
    Player
    Ramiee's Avatar
    Join Date
    Dec 2022
    Location
    Uldah
    Posts
    1,096
    Character
    Grainne Gothram
    World
    Cerberus
    Main Class
    Black Mage Lv 50
    Quote Originally Posted by OliverQ View Post
    I haven't played new monk much yet, but isn't it just hit the shiny buttons now? If you hit Demolish, you get 3 fury stacks, so then Snap punch lights up for the next 3 attacks. Do you really need to look at the gauge for that?
    Well in hard content I do glance at it sometimes just to see what the cycle is. Then I know what I'm pressing for the next few cycles, I do think it can be shown better with effects on your character. But yeah it's more of an accessibility issue.
    (0)

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