Bad story, simple as.
Quest design needs to change, its samey, no change, nothing new, no minigames, nothing. Even the follow thing was from EW
Graphic updates are going in a right direction, double dye, surroundings. Doubt we'll ever get a fully open world with this trash engine but one can hope.
Just keep piling on the QoL and giving us more character customization, more CREATIVE stuff. Final Fantasy used to be a series of innovation, but the patches and a lot of this game has been rather formulaic on what they give us.
There are glimpses of going in a right direction, but I feel like either they don't have the dev power, engine power or want to give us more at once. I dread to think it's the last. Here's to the next 10 years unless some other more innovative MMO strikes the markets.
The core FFXIV endgame hamster wheel that they made a decade ago is still shining through, so that's good. Duty mechanics are suitably engaging, if a bit predictable.
Mmm...
Music and art teams hit a home run, but that's kind of par for the course in modern MMOs.
Am I missing something else?
My outline for a Chemist healer: https://forum.square-enix.com/ffxiv/threads/513527-Healer-Concept-Draft-Chemist
I appreciate that the graphics update really brought out the beauty of Tural's open world zones that I'll fly a mile above once a week for a hunt or something, never appreciating.
And I really like how it brought the beauty straight out of my character, took that beauty behind the shed, and killed it.
Like come on, who prescribed her lexapro? Even ignoring the lie that was "we will maintain character impressions" and the devs complete silence after their faliure to do that, she's like a stone cold killer. Emotionless. There's more emotion in the 16x16 emojis we get on the forums.
Last edited by Cyrtip; 07-16-2024 at 02:30 AM.
Thanks for creating this topic
So many realistic comments here that TC didn't want made the whole thing hilarious to read
Formulaic Studio III
Last edited by ReynTime; 07-16-2024 at 03:58 AM.
I'm worried.
No matter how much good will, no matter how diligent and how hard a team can work... a day only has 24 hrs. A week only has 7 days. A month only has 4 weeks.
They're currently porting XVI to PC, doing further work for textures and models for XIV, working on Dawntrail patch content, and according to Yoshi-P they're working on 2 further unannounced games.
There's such a thing as too much to do for a single team. None of their projects will benefit from them working on 4 other things at the same time. Measure is an important part of hard work. I don't know if it's SE pushing their one successful team to do everything or if Yoshi-P is trying to bite more than the team can chew, but as much as I love the team's work, I just hope it doesn't blow up in their faces, because this is a rather risky thing to do.
For positive stuff.
Sincerely, I actually love how the Golden City was handled.
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