Just use the random adventurers ARR gives you on Trust/Duty Support to fill in for characters that literally cannot be there, and bam. Solved.Isn't it duty support not trust?
Anyway if it is duty support then I think that it can exist but it should never interfere with the story. Having to fit characters who really shouldn't be present into the story to fill a role for a fight hurts the story for sure.
Just have generic guards or peacekeepers, maybe established local NPCs you don't need to insert people into the story just for it to make sense.
As for trust, that system is just for fun. I don't personally see the appeal (I'm not too interested in the reward being alternative costumes.) but it's about as interruptive to me as the golden saucer. Side content for people who enjoy it.
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