Completely fair point, it's the first thread I've posted in the forums and wasn't my intention for the title to be clickbaity, but I understand now how that's the caseAccording to your post title, you want Trust removed completely from trials. That's fairly straightforward. There's no need for anyone to read farther. Either they're going to agree that they should be removed or they won't.
If that is not your point, then you shouldn't have made that your title. Your title should have been something more along the lines of "Please make NPC use in Duty Support flow better with story". That would have engaged those curious in reading farther to better understand what your point is and why you feel that way.
So you're getting the response you deserve for using a click bait title. Don't want Trust in trials? Don't use it. It's optional.![]()


I think it was fine for the trials in Dawntrail.
Now the dungeons in the Endwalker patches on the other hand? Yeah, I can see it. The Duty Support/Trust system is the only reason Urianger and Graha were present in 6.1, same goes for Thancred in 6.4.
I've said it before, but the Trust system was a mistake. Sure, the "I summon my friends" is cheesy. But dammit, it was better than "Let's drag all your Scion friends into the story for no reason other than the fact that we created this stupid system." Especially with the dogwater writing of Dawntrail, where each one of those Scions got maybe half a dozen lines each across the entire expansion. They barely put any effort into the couple of Scions in the beginning of story, but then they dragged the rest of them in for that one instance, and gave them no significance in the story anyway.


Isn't it duty support not trust?
Anyway if it is duty support then I think that it can exist but it should never interfere with the story. Having to fit characters who really shouldn't be present into the story to fill a role for a fight hurts the story for sure.
Just have generic guards or peacekeepers, maybe established local NPCs you don't need to insert people into the story just for it to make sense.
As for trust, that system is just for fun. I don't personally see the appeal (I'm not too interested in the reward being alternative costumes.) but it's about as interruptive to me as the golden saucer. Side content for people who enjoy it.
Just use the random adventurers ARR gives you on Trust/Duty Support to fill in for characters that literally cannot be there, and bam. Solved.Isn't it duty support not trust?
Anyway if it is duty support then I think that it can exist but it should never interfere with the story. Having to fit characters who really shouldn't be present into the story to fill a role for a fight hurts the story for sure.
Just have generic guards or peacekeepers, maybe established local NPCs you don't need to insert people into the story just for it to make sense.
As for trust, that system is just for fun. I don't personally see the appeal (I'm not too interested in the reward being alternative costumes.) but it's about as interruptive to me as the golden saucer. Side content for people who enjoy it.

Thanks to Azem's Crystal we can now randomly make a fight a Trial instead of a solo duty where we could absolutely smash the hell out of someone. I reckon we could have taken Golbez alone but hey, we got the crystal, might as well call out 7 more dudes.




Yes but in that case the characters actually canonically don’t exist
The trust problem comes because the scions who are going to make up your party always show up like 2 quests before the trial than randomly disappear afterwards, like imagine if thancred, uriangier, yshtola and alphinaud showed up randomly to Susano even though only lyse and alisaie were actually in the far east and Y’shtola was half dead
Then after the trial they just randomly after a quest or two go “oh I have stuff to do” and just diffuse back away again
If they want to continue to use the trust system they should be using either random NPC’s we summon with azem’s crystal. Nameless NPC’s for no reason or members of groups that are actually organically there (like members of oblivion for the 99 dungeon)
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess


While I on the other hand would like to see every trial trust-enabled. Like endsinger and -redacted trial 3-

Having random characters popping up to fill spots in a trust party is like the least viable criticism in a story of this caliber tbh. This sounds like another poorly disguised "remove trusts because I don't like them" thread


So you would of been fine with Ryne popping up in DT to fill in a DPS role? IDK I feel like that would be contrived and really dumb.
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