Trusts are a marketing gimmick, there's no point in them.
Trusts are a marketing gimmick, there's no point in them.
My time is limited and I can't always wait for the queue to pop, so whenever the trust is available I use those. Otherwise I have to plan the trial around my timeschedule and that's not always very convenient.
Don't look back, that's not the way you're going.
Wuk Lamat living rent free inside OPs brain.
I think the issues is that at certain points in the story, the MSQ is serving the Trust system, instead of the other way around. I think it was in 6.3 or 6.4, where Thancred just shows up just before the dungeon, because otherwise you wouldn't have had a Tank role. After the dungeon is over, he just leaves instantly.
The Trust system on its own is great, but NPCs just popping in/out because of it is kinda terrible.
Their existence does not hurt you, because you are not forced to use them.
Their existence additionally has the benefit of compelling the devs to at least give decent thought to the intelligence behind support NPCs. NPC programming that is actually good enough to do mechanics would carry over as beneficial to use elsewhere in the game, e.g. smarter and therefore more engaging solo missions.
Their removal would hurt other people who do like being able to get past the Trial steps in MSQ with npcs, e.g. for people with a severe anxiety over fear of failure who wouldn't otherwise dare try a trial with other players before many video guides for it are out and therefore would have to stop their story progress.
So why put in a request for a net negative?
I think the issues is that at certain points in the story, the MSQ is serving the Trust system, instead of the other way around. I think it was in 6.3 or 6.4, where Thancred just shows up just before the dungeon, because otherwise you wouldn't have had a Tank role. After the dungeon is over, he just leaves instantly.
The Trust system on its own is great, but NPCs just popping in/out because of it is kinda terrible.
I can see where you are coming from with that comment, but I think you are mixing up Trusts with Duty Support. Trust has never cared about who was actually with you at that point in the story. I can do a Trust run of the first MSQ dungeon with Y'sthola, G'raha, and Urianger if I wanted to, and none of those were on the right continent or on your side at that time in the story.
A for Duty Support, I agree that it was ridiculous that scions were getting dragged along as silent bystanders through the story just to have them canonically there for Duty Support, but the more obvious solution to that is that they could have just filled the needed slots with some generic locals helping out just like how in low level dungeons Duty Support tends to be unnamed Grand Company soldiers. There was no need for you to travel with an entourage at all.
Duty Support are there for the people who legitimately need them. Having seen some of the threads here and elsewhere from players who immensely struggle with current difficulty (which itself surprises me tbh) removing Duty Support will introduce an entire host of game design problems that will upset a portion of the playerbase. More than likely, uprooting Duty Support will go hand and hand with having MSQ difficulty nerfed back down, trials included.
At most, Duty Support should include random adventurer NPCs like the reworked singleplayer versions of certain ARR dungeons. That way the writers aren't forcing as many Scions into the story. The added writing flexibility should improve the flow of storytelling.
I thought there was an actual problem with the Trust System but its just OP not liking Wuk Lamat, Ok we get it
"The use of the Azem crystal cutscenes at the start of a trial and grouping with people that way through Duty Finder is really cool"
Yeah so make Trust trials with NPC randos, like the Duty Supports of ARR. Boom, problem solved.
And Wuk Lamat is nice, you're just mean.
If I remember correctly, Yoshi-P said that the final trial has to be 8 players. No if's ands or buts about it since he said this was an mmo.
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