Quote Originally Posted by Connor View Post
Not only that, but isn’t it also a thing where players who are going to level tanks/healers generally do it immediately/quickly? Which means outside of like the first few days of the expansion, most people who are going to level a tank/healer are already finished or close to finishing, which ends up tanking queues for the dps.

Idk maybe it’s all just headcanon, but I think on top of needing much better incentives to do the roulettes there also needs to be something done about all the things that put people off levelling tanks and healers too.
Very true, those that like to tank and heal tend to level those jobs first.

I don't know if there's something that could be done to address the greater interest in DPS jobs than tank and healer jobs that wouldn't also eliminate the need for DPS jobs. Most players seem to be interested in big damage numbers (let's face it, getting off a huge crit can feel good). If tanks and healers were able to deal the same damage, there would be no reason to bring DPS unless the job system was reworked to every role being a support role that brought something very unique and mandatory.

There's also the responsibility and social attention factors. Tanks and healers tend to get subjected to more scrutiny and many don't like having that sort of attention placed on them. It can generate anxiety when they're trying to relax after an already busy and/or stressful day.

It would probably take a fairly comprehensive study or survey of MMORPG players to find out why they prefer their favorite role and why they don't like to play others to even have a chance to address the imbalance. It could come down to it's simply not possible because the interest just isn't there in being tank or healer no matter what changes get made.