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  1. #1
    Player
    Router's Avatar
    Join Date
    Apr 2024
    Posts
    120
    Character
    Router Modem
    World
    Excalibur
    Main Class
    Bard Lv 100
    Quote Originally Posted by Melethron123 View Post
    they're changing it because it was too busy, not because it was hard
    It has the same APM as NIN, and NIN has more complex burst. Where's my NIN simplification?
    (3)

  2. #2
    Player
    Melethron123's Avatar
    Join Date
    Apr 2022
    Posts
    95
    Character
    Kyara Melethron
    World
    Jenova
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Router View Post
    It has the same APM as NIN, and NIN has more complex burst. Where's my NIN simplification?
    ask yoshi p
    (0)

  3. #3
    Player
    TheMaxwewll's Avatar
    Join Date
    Jul 2024
    Posts
    4
    Character
    Maxwell Aklark
    World
    Sargatanas
    Main Class
    Viper Lv 100
    Please don't give them any more ideas D:
    (1)

  4. #4
    Player
    Darkstride's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    1,626
    Character
    Ruin Darkstride
    World
    Excalibur
    Main Class
    Sage Lv 100
    Quote Originally Posted by TheMaxwewll View Post
    Give it a damn mit ability like Shade Shift, even a minor one. Games are allowed to have hard jobs, and high skill ceilings. For the love of the Great Serpent of Ronka don't make Viper easier than it already it.
    I actually feel like I am missing an ability from Viper because it has no defensive skill. It's probably because I'm so used to Reaper's Arcane Crest. It's hardly necessary, but I just like having that little bit of extra functionality to break up the DPS tunnel vision. It might be interesting to have a short defensive like Samurai/Reaper that refreshes Noxious Gnash when you get hit.

    As for the overall complexity, I do feel like the tooltips and naming are cumbersome while also being too vague. I usually go through and set up my hotbars to max level based on tooltips and then make adjustments for playstyle as level up. Viper took me some time to get it right. While the "just follow the dotted lines" approach is an interesting implementation, I still like to actually know what I'm doing when I press my buttons lol.
    (1)
    Last edited by Darkstride; 07-10-2024 at 10:00 PM.

  5. #5
    Player
    Taliriah's Avatar
    Join Date
    Jun 2021
    Posts
    334
    Character
    Makoto Hinata
    World
    Louisoix
    Main Class
    Viper Lv 100
    Quote Originally Posted by Gilihere View Post
    As a ninja main I love how busy viper isn't, you have more than enough time to press button, move, press other button.
    It could use a self mitigation button like all the other melee, something like arcane crest or tengetsu would be nice
    Bloodbath is super effective on viper compared to ninja because all the damage is physical. Do it during reawaken or while AoEing mobs and watch you hp go up up up
    (1)

  6. #6
    Player
    Gilihere's Avatar
    Join Date
    Feb 2021
    Location
    ??
    Posts
    22
    Character
    Y'thub Rakka
    World
    Shiva
    Main Class
    Rogue Lv 100
    Quote Originally Posted by Taliriah View Post
    Bloodbath is super effective on viper compared to ninja because all the damage is physical. Do it during reawaken or while AoEing mobs and watch you hp go up up up
    yeah I can see that happening, but in raid setting it might not work as well. Anyway might as well try it
    (0)

  7. #7
    Player Battler-Ushiromiya's Avatar
    Join Date
    Mar 2022
    Posts
    196
    Character
    Battler Ushiromiya
    World
    Malboro
    Main Class
    Paladin Lv 82
    Quote Originally Posted by Router View Post
    It has the same APM as NIN, and NIN has more complex burst. Where's my NIN simplification?
    While I'm very happy with Viper being further simplified, the truth is that they're letting interns do the job design now
    (0)

  8. #8
    Player
    Virnea's Avatar
    Join Date
    Apr 2020
    Posts
    14
    Character
    Virnea Moonstrike
    World
    Spriggan
    Main Class
    Gunbreaker Lv 100
    It is fun to play, it is fun to finally being busy and having to press a lot of buttons since every single other job has been oversimplified to the point of boredom. If some people think it's too busy, fine! play something else, they've literally made every single other job easy to play. Let us have fun with at least one job.
    (6)

  9. #9
    Player
    Yuella's Avatar
    Join Date
    Feb 2016
    Posts
    737
    Character
    Boulder Colorado
    World
    Cactuar
    Main Class
    Sage Lv 98
    Viper is easier to play than Ninja
    (8)

  10. #10
    Player
    Myon88's Avatar
    Join Date
    Jul 2015
    Posts
    843
    Character
    Myon Miya
    World
    Tonberry
    Main Class
    Viper Lv 100
    I think I know why the feedback on viper has been so polarized. It comes down to how comfortable a player is accepting UI assistance when playing a job.

    You see this from the first moment you unlock it, the pop-up explanation doesn't attempt to explain the big picture logic of how the job works (mainly that you'll be alternating between options a lot to play into the dual blade theme). It simply tells you to follow the cues from your job gauge and hit the button that lights up.

    When I first unlocked the job, I thought I was having a stroke. I'd be testing the same button sequence and different combo options would light up each time. Was it dynamically choosing based on buff timers? Was it just plain random like old dragoon? Remember the game doesn't explain anything. You have to examine the tooltips, which keep taking turns to disappear from your hotbars because they transform, to figure out there are 4 different kinds of similarly named venom buffs that the job wants you to cycle between.

    Flanksting Strike Flanksbane Fang Hindsting Strike Hindsbane Fang, try saying that 10 times really fast lmao. I imagine if you had dyslexia you'd just shut down your pc at this point and call it a day.

    But back to the UI, ultimately the job is designed on the assumption that you'll be relying on cues from there. If you just do what the game says and follow the lights, you'll certainly be able to play the job almost perfectly even without knowing anything. From that standpoint, the job is certainly 'easy'.

    I don't consider that competence though, that's barely treading water to me. It means you'll be playing slowly and reactively, one gcd at a time, with very little situational awareness let alone when difficult mechanics are happening. Some people see no issue playing the game that way even if it means relying on other people solving mechanics, but to me that's unacceptable.

    The moment you try and graduate from needing the UI as a crutch, the job actually takes a disproportionate amount of work to become comfortable with. I can see how other people would view the job as overly complex in that regard.
    (3)

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