I'd love to go back to Archer and have the class be some kind of Trapper/CC class. Or just a nuker.
I'd love to go back to Archer and have the class be some kind of Trapper/CC class. Or just a nuker.
Still just 1-1-1-1 spam.
The main issue with specs is ff14 already tried it with Arcanist and they clearly couldn't handle it because both SMN and SCH have lost the Arcanist identity of a Pet management dot mage.
You're not wrong there. There would need to be something more than what they've done for (I only have experience with WHM) healer's damage abilities. They'd have to add an extra piece of text to some abilities that say something like "Healing potency is converted to damage potency and can only affect enemies when [DPS spec name] is active" and then have to untangle and re-tangle some spaghetti code to make it all work in a style that would fit a caster DPS job.
Healers should be able to spec into Carpenter so they can build a bridge and get over it.
Seriously stop crying everywhere.
Last edited by TBerry; 07-10-2024 at 08:27 PM.
They can barely manage the now 21 jobs we already have and you want them to balance and create fun play styles for 42?
That is a really cool thought! I highly doubt this would be a popular choice from players, but it would be kinda interesting if we each had different "stance" buttons to switch roles and you could make the choice of role before you enter duty and it locks you into that just like it does now per job. You could have different hot bars per stance and during solo play, you could easily switch between then as long as your are not in combat.
I could see this working against the idea of jobs being their own unique thing, but I think it could be interesting. It would take way to much to work into the game right now though and its just fun brain food but I would have fun with it.
just introduce it as new job I would be happy to see it comingThat is a really cool thought! I highly doubt this would be a popular choice from players, but it would be kinda interesting if we each had different "stance" buttons to switch roles and you could make the choice of role before you enter duty and it locks you into that just like it does now per job. You could have different hot bars per stance and during solo play, you could easily switch between then as long as your are not in combat.
I could see this working against the idea of jobs being their own unique thing, but I think it could be interesting. It would take way to much to work into the game right now though and its just fun brain food but I would have fun with it.
Still waiting for dual guns. Make Merlwyb the trainer or something!
What if machinist go as a tank that can actually ride a tank
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