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  1. #1
    Player
    Tunda's Avatar
    Join Date
    Jun 2024
    Posts
    791
    Character
    Tunda King
    World
    Ragnarok
    Main Class
    Black Mage Lv 100

    Another spec that we want to see!

    Just I have been thinking how if we implement spec system to change the role + kit of the job for example:

    Monk as Tank
    Reaper as Tank

    Bard as healer
    Dancer as healer

    Dark knight as DPS
    Gunbreaker as DPS

    as I see from trust that Wuk lamat turn to DPS warrior.. do you think this is possible?
    (4)
    Last edited by Tunda; 07-10-2024 at 06:13 PM.

  2. #2
    Player
    Saraide's Avatar
    Join Date
    Jun 2021
    Posts
    3,042
    Character
    Saraide Derosa
    World
    Odin
    Main Class
    Dark Knight Lv 100
    I'd absolutely love to have Alisaie's redmage healer job.
    (3)
    Quote Originally Posted by Orinori View Post
    Aren't you the same Saraide who makes every savage pf blacklist you because you can never do a mechanic correctly and constantly causes enrage wipes? Pretty ironic to read this lmfao

  3. #3
    Player
    Ayalu's Avatar
    Join Date
    Jun 2024
    Location
    Shayalan
    Posts
    271
    Character
    Ayalu Jeji
    World
    Moogle
    Main Class
    Scholar Lv 100
    I mean i would be shocked if the Literal Berserker (warrior doesnt can DPS) but then again with the amount of heal maybe its closed healer xD
    (0)

  4. #4
    Player
    ThaCa's Avatar
    Join Date
    Mar 2022
    Posts
    853
    Character
    Wise Fuchsia
    World
    Phantom
    Main Class
    Summoner Lv 90
    It would be possible if they hyper condensed the absolutely neccessary Tank and Healer cooldowns into a separate role kit you access by taking on the role.

    All melee's having the potential to Tank and maybe some kind of mix of casters and ranged that can Heal.

    It would be quite a heavy undertakement since it would mean a lof of kit expansion to make current Tank/Healer roles into viable DPS.
    (0)

  5. #5
    Player
    Tunda's Avatar
    Join Date
    Jun 2024
    Posts
    791
    Character
    Tunda King
    World
    Ragnarok
    Main Class
    Black Mage Lv 100
    I think this is the only way to have spec system with current design
    (0)

  6. #6
    Player
    Asari5's Avatar
    Join Date
    Aug 2020
    Posts
    1,180
    Character
    Na'mira Yarhu
    World
    Zodiark
    Main Class
    Dragoon Lv 100
    dragoon as tank (spear and shield)
    dragoon as a really slow heavy hitting melee (glaive)
    dragoon as magical dps (trident and water magic)
    (1)

  7. #7
    Player
    TheMightyMollusk's Avatar
    Join Date
    May 2018
    Posts
    7,415
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Sage as DPS. Let me go Nu Gundam on my foes.
    (1)

  8. #8
    Player
    TBerry's Avatar
    Join Date
    Dec 2020
    Posts
    442
    Character
    Jote Nuidaire
    World
    Omega
    Main Class
    Bard Lv 100
    I'd love to go back to Archer and have the class be some kind of Trapper/CC class. Or just a nuker.
    (2)

  9. #9
    Player
    Jonsky's Avatar
    Join Date
    May 2022
    Location
    Gridania
    Posts
    23
    Character
    J'nath Ahn
    World
    Phantom
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by ThaCa View Post
    It would be possible if they hyper condensed the absolutely neccessary Tank and Healer cooldowns into a separate role kit you access by taking on the role.

    All melee's having the potential to Tank and maybe some kind of mix of casters and ranged that can Heal.

    It would be quite a heavy undertakement since it would mean a lof of kit expansion to make current Tank/Healer roles into viable DPS.
    This exists already in Variant Dungeons, your two duty actions can hold an action not related to your currently selected job's archetype.

    It also exists by way of Logograms in Eureka or Lost Actions in Bozja. However these two have way more options to choose from compared to the Variant Dungeon selection - they still only use your duty action slots though. It's been a while so I may be forgetting if these are actually all that great to use (efficiency be damned) e.g. if you're a DPS intent on trying to tank stuff compared to a tank trying to DPS stuff.

    It's possible they could expand on these but the devs must have a certain vision on what they want for regularly scheduled content and/or have a good reason to not go back to cross-class abilities.
    (2)

  10. #10
    Player
    Tunda's Avatar
    Join Date
    Jun 2024
    Posts
    791
    Character
    Tunda King
    World
    Ragnarok
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Jonsky View Post
    This exists already in Variant Dungeons, your two duty actions can hold an action not related to your currently selected job's archetype.

    It also exists by way of Logograms in Eureka or Lost Actions in Bozja. However these two have way more options to choose from compared to the Variant Dungeon selection - they still only use your duty action slots though. It's been a while so I may be forgetting if these are actually all that great to use (efficiency be damned) e.g. if you're a DPS intent on trying to tank stuff compared to a tank trying to DPS stuff.

    It's possible they could expand on these but the devs must have a certain vision on what they want for regularly scheduled content and/or have a good reason to not go back to cross-class abilities.
    but how this could work for healers?

    healers are very specific when it comes to abilities
    (0)

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