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  1. #41
    Player
    Izodius's Avatar
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    Jul 2012
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    18
    Character
    Ryzar Dyzon
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Judge_Xero View Post

    Also @ Izodius

    do you happen to know what the Primary/Secondary and/or Stat Caps are for Paladin?
    From my testing so far, I'd conclude that they cap at the same value, which is different from the other classes.
    I don't really know of any testing - I think it would be exceptionally odd for PLD's primary to NOT be STR, but SE does weird things.

    It's entirely believable that PLD is on a different curve for stat caps - everything I've seen indicates every class is on a slightly different curve (with ARC being on a VERY different curve).

    But in short no I don't know for a fact.
    (0)

  2. #42
    Player
    Izodius's Avatar
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    Jul 2012
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    18
    Character
    Ryzar Dyzon
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Zdenka View Post
    "Accuracy is undervalued."
    The user can change Accuracy's value, you can make it more valuable than STR if you want to (go over 100%). Accuracy is such a relative stat that there wasn't fair way to compare it. There's also very limited testing done on gains from Accuracy, other than we know that you cannot 'cap' accuracy and it does get worse as you get more (approaching zero) and that it's effected by the particular mob and their stats (Garuda says hi). I'd be suspect that 70 Acc > 70 STR in long term testing, but it certainly wouldn't surprise me either - of course it would also depend on the mob you were fighting, which adds a complexity to the calculations that I'm simply not willing to tackle.

    Regardless if you're "capped" on accuracy then it's the most worthless stat (yes I'm assuming that you can't switch out other gear in that assumption, because it's theoretically possible for you to be in a situation where accuracy does nothing for you).

    I valued Accuracy as a function of Attack Power because that way it effects all attacks, as it should, and not just weapon skills.

    Pretty much what Molly said, there is no one-sized fits all comparison. The sheet is supposed to be a tool - the onus is on the user to use it the right way to make informed decisions based off of their situation.
    (0)

  3. #43
    Player

    Join Date
    Sep 2011
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    289
    where do you come up with cap #'s at 330 for both mnd and str? I'd love to know caps but the listed data in the test doesn't relate to stat caps. Just shows relative value of str/mnd vs lvl 50 mobs.
    (0)
    How Durandal Rolls
    Quote Originally Posted by DexterityJones View Post
    as a monk you can find the hole and fill it with a fist.
    Quote Originally Posted by Belial View Post
    Bow Chica Bow-Wow...

  4. #44
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    Sep 2011
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    289
    MND cap should be pretty easy to determine, raise MND till it stops showing gains?
    (0)
    How Durandal Rolls
    Quote Originally Posted by DexterityJones View Post
    as a monk you can find the hole and fill it with a fist.
    Quote Originally Posted by Belial View Post
    Bow Chica Bow-Wow...

  5. #45
    Player
    Molly_Millions's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Izodius View Post
    The user can change Accuracy's value, you can make it more valuable than STR if you want to (go over 100%). Accuracy is such a relative stat that there wasn't fair way to compare it. There's also very limited testing done on gains from Accuracy, other than we know that you cannot 'cap' accuracy and it does get worse as you get more (approaching zero) and that it's effected by the particular mob and their stats (Garuda says hi). I'd be suspect that 70 Acc > 70 STR in long term testing, but it certainly wouldn't surprise me either - of course it would also depend on the mob you were fighting, which adds a complexity to the calculations that I'm simply not willing to tackle.

    Regardless if you're "capped" on accuracy then it's the most worthless stat (yes I'm assuming that you can't switch out other gear in that assumption, because it's theoretically possible for you to be in a situation where accuracy does nothing for you).

    I valued Accuracy as a function of Attack Power because that way it effects all attacks, as it should, and not just weapon skills.

    Pretty much what Molly said, there is no one-sized fits all comparison. The sheet is supposed to be a tool - the onus is on the user to use it the right way to make informed decisions based off of their situation.
    This. If I'm parsing near 100% accuracy with a weapon that has none, what good is the accuracy bonus on another weapon? If I put the relative value of acc at 65% on the spreadsheet it would incorrectly weight the value of a weapon with an acc bonus to me.

    I filled in those spreadsheet for myself. I shared because my findings are interesting. You could always fill in your own how ever you'd like.
    (0)
    Last edited by Molly_Millions; 08-07-2012 at 12:08 AM.

  6. #46
    Player
    Judge_Xero's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Tango View Post
    where do you come up with cap #'s at 330 for both mnd and str? I'd love to know caps but the listed data in the test doesn't relate to stat caps. Just shows relative value of str/mnd vs lvl 50 mobs.
    I haven't fully determined the actual stat cap of MND and STR for PLD yet.

    I'm only listing the various ranges of STR and MND that I'm testing at while I work on getting enough stats and stat ranges on gear for testing.

    MND cap should be pretty easy to determine, raise MND till it stops showing gains?
    This is what I thought when I started testing. The hard part is narrowing it down. I'm trying not to waste all my online Gils, so it's tough to work on that range and still make yourself gear.

    Quote Originally Posted by Izodius View Post
    I don't really know of any testing - I think it would be exceptionally odd for PLD's primary to NOT be STR, but SE does weird things.

    It's entirely believable that PLD is on a different curve for stat caps - everything I've seen indicates every class is on a slightly different curve (with ARC being on a VERY different curve).

    But in short no I don't know for a fact.
    Thanks.

    Yes, it seems there are a few variations in stat curves, that's what made me wonder.

    Going to be a bit busy with RL stuffs for a bit (and getting close to my 9/9 seals) So I hope to get some more updates on the front page soon though.
    (1)
    Last edited by Judge_Xero; 08-08-2012 at 04:51 AM.
    "I don't always drink beer, but when I do, it's often."
    Temp Forum Ban - July 7th 2016 *** I promise to never call out scrub players again due to it causing a toxic community

  7. #47
    Player
    PiedPiper's Avatar
    Join Date
    Jan 2012
    Posts
    452
    Character
    Pied Piper
    World
    Leviathan
    Main Class
    Gladiator Lv 60
    Stat caps do seem to be based on weapon DPS, which IMO makes garuda's second best kinda just regardless for all DOW. DPS seems to impact WS damage while weapon damage is the factor in auto-attack. The higher the DPS the higher the stat cap. This is partially what makes relics so strong--they're all both the highest DPS and highest DMG weapon of their class. This means you can get gains of further and further stat increases.

    Paladin is kinda special though, since its enmity modifier abilities are based specifically heavy on one stat (mind), rather than both. So I would say a warrior tank should chase capping both STR and VIT while a pld tank will see minimal threat gains with str, while capping MND and stacking enmity will see large gains. Curtana of course compounds this by perma-solving any accuracy problems and giving you much more freedom to pursue str and mind in slots that don't compete with enmity as well as rewarding further increases by raising the cap.

    The primary issue with Garuda weapons is having the gear to back it up. It may well be the case that for someone who can only reach say 330/300 with some attack power melds or what ahve you will find more use in a Skirmish axe. But if you can hit the cap for Garuda (350/315) then it will win for all tanking situations. As a side note, its not particularly hard to do this either. (My war is 350/322 and 100 enmity with DL boots and some solid body and glove melds). Also, any accuracy on the weapon gives you a ring slot back. I wear no accuracy rings or materia and simply eat salt codd buffs. I have no issues on any of the game's current bosses (as both pld and war) including Garuda and Raven.


    Also Judge. I used my garuda's gaze to test mind cap. I could only hit the 308, 312, adn 315 points. I spent several hours farming darksteel currency on the group to the SW of the stronghold. My average damage increased sligtly from 308 to 312, but did not increase from 312 to 315 (used flat blade and phalanx). I personally think the cap for a 40.00 dps weapon is 310 for secondary stat, as this agrees with separate testing done by a monk in my shell.
    (4)

  8. #48
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    Join Date
    Sep 2011
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    289
    My average damage increased sligtly from 308 to 312, but did not increase from 312 to 315 (used flat blade and phalanx). I personally think the cap for a 40.00 dps weapon is 310 for secondary stat, as this agrees with separate testing done by a monk in my shell.
    Dear lord someone finally post something usefull in all these threads. Stat cap of 310~312 for garuda gaze DPS 40.0 for secondary MND on PLD. TY!!!
    (1)
    How Durandal Rolls
    Quote Originally Posted by DexterityJones View Post
    as a monk you can find the hole and fill it with a fist.
    Quote Originally Posted by Belial View Post
    Bow Chica Bow-Wow...

  9. #49
    Player
    Judge_Xero's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by PiedPiper View Post
    Also Judge. I used my garuda's gaze to test mind cap. I could only hit the 308, 312, adn 315 points. I spent several hours farming darksteel currency on the group to the SW of the stronghold. My average damage increased sligtly from 308 to 312, but did not increase from 312 to 315 (used flat blade and phalanx). I personally think the cap for a 40.00 dps weapon is 310 for secondary stat, as this agrees with separate testing done by a monk in my shell.
    Hi PiedPiper. Thanks for posting your results. I was having a difficult time narrowing down the cap. For some reason all my results were coming up wonky. What I mean by this is:

    - On Ifrits Blade 37.78DPS, I would have gains from MND all the way up to 320.

    They aren't the normal gains you would see though. Minimum Damage would pretty well stay the same +-5, where as Max Damage saw an increase all the way to 320. Which over 50 data entries, only saw a few extra points on average. These are Non-Critical Hits, just to make that clear.

    (50 Entries may not sound like a lot. But for this testing I copy the battle log, manually sort out the Phalanx non-critical hits, and go from there)

    STR on PLD scales normally. Min/Max scale roughly at the same rate, which greatly increases the average damage.

    From what you have found using more than just Phalanx, I think I will try testing with just Flat Blade. Maybe it's possible that Phanlanx is just effected differently, by MND. I'm sure in that case, I will find similar results to yours.
    (1)
    Last edited by Judge_Xero; 08-10-2012 at 10:53 PM.
    "I don't always drink beer, but when I do, it's often."
    Temp Forum Ban - July 7th 2016 *** I promise to never call out scrub players again due to it causing a toxic community

  10. #50
    Player

    Join Date
    Sep 2011
    Posts
    289
    On Ifrits Blade 37.78DPS, I would have gains from MND all the way up to 320.
    Use my parser and it calculates the predict and deviation for you Xero, you are probably not getting a large enough deviation at each stat lvl. You want to see a dev of 9%+ and then you can stop testing that STAT build.

    parser link: http://bluegarter.guildwork.com/foru...5cb2780c000199

    1. setup your gear + run parser
    2. wait till dev is 9%+
    3. record the predict (avg high/low)
    4. increase stat through gear w/e
    5. re-start parser again till same dev 9%+
    6. record predict, if you see increase in predict then you are under stat cap still.
    (2)
    Last edited by Tango; 08-11-2012 at 03:29 AM.
    How Durandal Rolls
    Quote Originally Posted by DexterityJones View Post
    as a monk you can find the hole and fill it with a fist.
    Quote Originally Posted by Belial View Post
    Bow Chica Bow-Wow...

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