This is the main reason why I want Curtana.that chart molly references should give equal value to ACC and STR. If you are under accuracy cap then ACC > everything and if your weapon of choice adds accuracy you can swap in an equal number of STR in almost every slot. Example: rings 18str or 18acc, same for gloves where the materia breakdowns are the same for acc vs str.
Curtana + Milia Choker + Accuracy Food ='s (F-yeah)
BRD: "You want Minuet of Rigor?"
PLD: "Paeon of War, please!"
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Possibly, there isn't solid testing on STR vs ACC gains in regards to 1 to 1 DPS and if there is a cutoff point at which ACC gains below 'cap' start to provide less returns than say attack power... There could easily be a point where you certainly want to drop say 5 ACC to get 10 AP. I'm inclined you agree with you - as this is usually the case for every MMO, but there simply isn't enough testing or comparision tools out there to say that for a fact. Regardless the sheets Molly made, is based off of my & Silvano's Weapon Comparison calculator sheet and it has a place for you to put your personal value of Accuracy into it.that chart molly references should give equal value to ACC and STR. If you are under accuracy cap then ACC > everything and if your weapon of choice adds accuracy you can swap in an equal number of STR in almost every slot. Example: rings 18str or 18acc, same for gloves where the materia breakdowns are the same for acc vs str.
I valued Accuracy as a function of AP rather than strength though, since AP is more valueable as you get closer to the stat caps - and it also gives gains to your Auto-Attack damage which are not insignificant.
Last edited by Izodius; 08-01-2012 at 09:33 AM.
Does Acc actually give you increased damage output?Possibly, there isn't solid testing on STR vs ACC gains in regards to 1 to 1 DPS and if there is a cutoff point at which ACC gains below 'cap' start to provide less returns than say attack power... There could easily be a point where you certainly want to drop say 5 ACC to get 10 AP. I'm inclined you agree with you - as this is usually the case for every MMO, but there simply isn't enough testing or comparision tools out there to say that for a fact. Regardless the sheets Molly made, is based off of my & Silvano's Weapon Comparison calculator sheet and it has a place for you to put your personal value of Accuracy into it.
I valued Accuracy as a function of AP rather than strength though, since AP is more valueable as you get closer to the stat caps - and it also gives gains to your Auto-Attack damage which are not insignificant.
Or is it in the sense that a "Miss" ='s 0 Damage, and therefore Acc increases damage dealt?
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Temp Forum Ban - July 7th 2016 *** I promise to never call out scrub players again due to it causing a toxic community
Something very important to note is that the numbers on the sheets are WEIGHTS they are not actual DPS or damage numbers. Accuracy is given a weighted value (as a function of AP) as an opportunity stat based off of the users entries. So as far as the sheet is concerned, Accuracy adds to the value of the weapon, yes.
I recommend using the updated version rather than this one:There is a blank one here here if anyone wanted to play around with this on their own. I can't take credit for creating these, I just copied the info into it for each class. I've made them uneditable because they are linked to from my LS site in a gear guide there.
https://docs.google.com/spreadsheet/...Q1hHUEE#gid=23
There were some things not initially considered on the original version that people started using - the updated sheet has better calculations and considers stat caps, etc.
Regardless Molly's sheets are not far off from what I found when I first started using the sheet, of course that's what I would expect given it's a plug-and-play sheet.
Also yes Judge Atk gains from STR are accounted for - but I'm not positive they were on my old sheets.
That's great work. It does a really good comparison.Something very important to note is that the numbers on the sheets are WEIGHTS they are not actual DPS or damage numbers. Accuracy is given a weighted value (as a function of AP) as an opportunity stat based off of the users entries. So as far as the sheet is concerned, Accuracy adds to the value of the weapon, yes.
Would you be able to list the base stats for each job on the page?
The reason I ask, is for people comparing the potential on Melee weapons. Let's say you want to know if ATK would give you the best setup over STR.
If you plug in your values say 350 STR under Primary, if it adds in ATK, then it will show the Weight of STR to be so much higher than ATK in some cases. But say, the base stat for STR is 232. Under primary (in this case STR) should we be putting 118? Because that's the difference from the base stat to 350.
Actually I think I answered my own question anyways lol
You should only add in what your stats are, above the base stats.
Also @ Izodius
do you happen to know what the Primary/Secondary and/or Stat Caps are for Paladin?
From my testing so far, I'd conclude that they cap at the same value, which is different from the other classes.
Last edited by Judge_Xero; 08-02-2012 at 11:15 PM.
"I don't always drink beer, but when I do, it's often."
Temp Forum Ban - July 7th 2016 *** I promise to never call out scrub players again due to it causing a toxic community
There is reason to believe this is correct. I am also under the impression that they cap lower than other classes, but that could just be because I have yet to get a very high-end sword. All I have is a cobalt winglet with some enmity on it. /cry
That spread sheet is neat but some issues aren't really right I guess is a way to say it.
Accuracy is way too undervalued. Going from 350 acc to 420 acc on WAR is a LOT more DPS than going from 275 to 345 STR which is typically what you swap in and out for acc.
I don't play WAR much but for DRG, missing 1 key WS on Princess in a 1.5m kill lowers your total damage done by nearly 15%. Thats just 1 miss... at 350 acc on DRG you're accuracy is probably 80-85%.
The problem with that is since DPS is so reliant on keeping combos cooling off, that missing a combo WS and having them sit there while the one you missed cools down can drastically lower your overall damage. On a fight where I miss nothing I can pull out 150 DPS on Princess, but on ones where I miss 1-3 times my DPS can drop as low as 75.
Basically I agree with Tango that acc is far to undervalued. If put at a correct value Garuda Axe should re-evaluate back up to 2nd best axe.
Changing the accuracy to attack power ratio doesn't make as drastic a difference as you would think. Adding 26 mor STR does far more towards changing the wieghts than changing the acc:attack power value. LIke I said before, choosing a wep is not a one size fits all afair.That spread sheet is neat but some issues aren't really right I guess is a way to say it.
Accuracy is way too undervalued. Going from 350 acc to 420 acc on WAR is a LOT more DPS than going from 275 to 345 STR which is typically what you swap in and out for acc.
I don't play WAR much but for DRG, missing 1 key WS on Princess in a 1.5m kill lowers your total damage done by nearly 15%. Thats just 1 miss... at 350 acc on DRG you're accuracy is probably 80-85%.
The problem with that is since DPS is so reliant on keeping combos cooling off, that missing a combo WS and having them sit there while the one you missed cools down can drastically lower your overall damage. On a fight where I miss nothing I can pull out 150 DPS on Princess, but on ones where I miss 1-3 times my DPS can drop as low as 75.
Basically I agree with Tango that acc is far to undervalued. If put at a correct value Garuda Axe should re-evaluate back up to 2nd best axe.
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