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  1. #1
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,069
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    Quote Originally Posted by VoidsentStatus View Post
    Low damage or low healing with high damage in is how you die. That is why is it relevant. Healers and tanks do not have infinite sustain for any damage output to be fine. And tanks do not have infinite health and cooldowns for any healing output to be fine. When you have the choice between letting someone die or allowing them to potentially cause a wipe/an inconvenience to you or others in the party, that is what ypyt is. 1 death is better than entire group wipe or messed up cooldowns in future pulls or a boss.
    Ypyt tanks don't wait for a wipe to happen to justify turning off their tank stance. They overestimate the incoming damage and act like they are doing the party a favor when in reality, if they actually tried to do their job, they would notice that tanking an additional pack has no negative consequences. Healers will not run out of mp in a dungeon pull since they are designed to be able to heal 10 minute raid encounters.
    (5)

  2. #2
    Player
    VoidsentStatus's Avatar
    Join Date
    Apr 2022
    Posts
    379
    Character
    Voidsent Veneer
    World
    Halicarnassus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Reinha View Post
    They overestimate the incoming damage and act like they are doing the party a favor when in reality, if they actually tried to do their job, they would notice that tanking an additional pack has no negative consequences. Healers will not run out of mp in a dungeon.
    1) "overestimate the incoming damage" -> Assumption
    2) if they actually tried to do their job" -> 2nd Assumption
    3) "tanking an additional pack has no negative consequences" -> In your estimation, which is less valid than the tank's considering they have more information about the sustain of the pull than you do given you don't know their cooldowns or rotation order they'd use. 3rd assumption
    4) "healers will not run out of mp in a dungeon" -> 4th assumption. factually incorrect given any situation of damage in that could necessitate gcd healing is on a timer. you can't spam cure2/benefic2/adlo infinitely even with lucid. healers only using ogcd's to heal is under a prerequisite that there's enough damage to kill the adds before that capped healing output is reached because you are cooldown timer limited. anytime the damage in passes that threshold, you are forced into gcd healing to keep the tank alive, which puts you on a timer. if you go into the right instance with a tank and healer and put them by themselves with no dps, and you put 2-5 sets of adds on top of them, they will eventually die. there's an underlying assumption of minimum damage output that's needed. and that is a /should have this/ situation, not a, impossible to not reach this situation.
    (1)