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  1. #1
    Player
    mistaya's Avatar
    Join Date
    Oct 2021
    Posts
    11
    Character
    Miss Mistaya
    World
    Excalibur
    Main Class
    Dark Knight Lv 100

    Reaper QOL fixes that would be very welcome in Dawntrail.

    1: Arcane Circle should change into Plentiful Harvest with the new button combo system. One is always cast after the other, and it would help with button bloat. I'm shocked this wasn't already done, and I'd really like to see it. (If you like them separate, you can keep them separate.)

    2: Extend the duration of Ideal Host to 60 seconds. This buff is wearing off in dungeons before it can be used due to the length of pulls, even when extending its life by delaying enshroud. It will also be very difficult to work around in fights with downtime/cutscenes (especially ultimates.) 30 seconds is much too short. Please, please give us more leeway to use our buffed enshroud, it feels horrible to see my Perfectio enshroud time out because the tank decided to take too long between packs. It also feels horrible to hold Arcane Circle and not use it, because then I lose uses over the run and still end up casting LESS enshrouds than I used to be able to cast in Endwalker.

    Frankly, I do not think overcapping was ever an issue Reaper had to deal with outside of Ultimates, and we were able to work around it there. Ideal Host is confusing to me, and feels like a nerf rather than a neutral change. But if we're stuck with it, at least give us a little more time to use our burst before it expires.
    (14)

  2. #2
    Player
    Ayan_Calvesse's Avatar
    Join Date
    Dec 2021
    Posts
    489
    Character
    Ayan Calvesse
    World
    Coeurl
    Main Class
    Reaper Lv 100
    Agreed the timing feels somewhat jarring how it falls outside enshroud - another note to add; I feel that Ingress and Egress should transform when used as well as you can only use the follow up within a CD window of the primary.

    Oh and maybe do something about harvest moon...it feels kind of tacked on.
    (2)

  3. #3
    Player
    Ariexme's Avatar
    Join Date
    Jul 2024
    Location
    Gridania
    Posts
    13
    Character
    Ariex Berh'yl
    World
    Lich
    Main Class
    Reaper Lv 100
    I totally agree ! Arcanic Circle was perfect the way he was in Endwalker. The change they'd done in Danwtrail, don't feels like improvment but some kind of punishment and a nerf.

    Before, Arcanic Circle could pretty much help you build up your bar and get ready for when it count, now, not only do we have a (way) too short period to use it, but we can (and will) pretty much miss the timing. Forcing Reapers to refrain using one of their most important action.

    Reaper alway had an opener a little slower than the other, and now it feel even worse as we lost our ability to replenish quickly and prepare for important phase.

    This really need to change back to what it was; the fact that we cast less enshrouds in my opinion is akin as if the WAR were using less berserk or if the SMN were summoning less, it kill the very concept behind the reaper in my opinion.
    (2)

  4. #4
    Player
    LisseyCrowe's Avatar
    Join Date
    Jul 2024
    Posts
    91
    Character
    Alicia Crowe
    World
    Balmung
    Main Class
    Reaper Lv 100
    I don't understand the purpose of changing Plentiful Harvest's gauge generation to a buff. I don't understand who it is for, and it feels like a change made by a Viper designer that felt it and Serpent's Ire had similar function and thus changed Reaper's to match.

    Plentiful Harvest can only be used 2-3 GCDs into the raid buff. You're either :

    1. Already in Enshroud, which means you're sitting at 50 gauge or less and cannot generate more.
    2. Don't have enough to Enshroud, which means you have 40 gauge or less.
    3. Have enough to Enshroud, but are actively choosing not to despite having already cast a raid-wide damage buff (and potentially receiving one from allies).
    4. Don't have enough to Enshroud, but the boss became untargetable after Plentiful Harvest and you miraculously stopped yourself from following with Enshroud despite it being oGCD.

    Option 3 and 4 are obvious misplays, and I don't think the people who make this mistake play hard enough content for it to matter (take it from me, it has never mattered and I'm as midcore as it gets). Option 2 has the potential weird window where you're sitting at 40 and maybe you go for Glutonny and now you're at 40 but we're back to mistake that doesn't matter tier.

    Meanwhile it feels pretty bad in dungeons and that's where most of this is coming from. There is now a pretty awful window where whenever you Arcane Circle on a pull, if you'd already pooled 50 gauge to enshroud you're either forced to use a second Enshroud on what will be a dying low health stack or alternatively be forced to Enshroud mid second pull and either waste the damage on the scattered enemies the tank is pulling or wait until the enemies are grouped up while losing a bunch of Red gauge you otherwise would have generated if you weren't in Enshroud.

    Maybe I'm missing something? I don't even see this helping inexperienced players as you'd think they just press the "make me powerful" button whenever it's available.

    EDIT: The only thing I can remotely think of is someone who doesn't know of the double Communio window who somehow pooled both of their gauges to 100 for the raid buff window? But that's such a strange edge case that still makes the job relatively worse for no real gain.
    (0)
    Last edited by LisseyCrowe; 07-16-2024 at 10:24 AM.

  5. #5
    Player
    Darkstride's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    1,596
    Character
    Ruin Darkstride
    World
    Excalibur
    Main Class
    Sage Lv 100
    Quote Originally Posted by LisseyCrowe View Post
    I don't understand the purpose of changing Plentiful Harvest's gauge generation to a buff. I don't understand who it is for, and it feels like a change made by a Viper designer that felt it and Serpent's Ire had similar function and thus changed Reaper's to match.
    It isn't only Reaper. Machinist & Red Mage also had their gauge generators turned into buffs that allow you to execute thier special attacks. I think they had mentioned in a Live Letter that it was simply to avoid overfilling your gauge.
    (3)

  6. #6
    Player
    LisseyCrowe's Avatar
    Join Date
    Jul 2024
    Posts
    91
    Character
    Alicia Crowe
    World
    Balmung
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Darkstride View Post
    It isn't only Reaper. Machinist & Red Mage also had their gauge generators turned into buffs that allow you to execute their special attacks. I think they had mentioned in a Live Letter that it was simply to avoid overfilling your gauge.
    That probably is the reason, I just think it was thoughtless to apply it to Reaper. This isn't a skill you press that gives you a charge like Gunbreaker, Machinist, etc. It can only be pressed multiple GCDs into the Raid buff(s) rotation. It is homogenization for the sake of it, rather than improving the job or helping the players.

    Not saying this at you btw, just airing my thoughts a bit. Maybe players of those other jobs also feel similarly, I'm admittedly pretty rusty on most jobs not Reaper/Viper right now so I couldn't confirm whether or not it is as intrusive for them as it is for Reaper.
    (0)

  7. #7
    Player
    MikeRevelation's Avatar
    Join Date
    Jul 2024
    Posts
    1
    Character
    Phoenix Sunwalker
    World
    Seraph
    Main Class
    Reaper Lv 100
    Since Viper released with their debuff applied throughout the rotation, I really wish that Reaper would have been changed so Death's Design is applied somewhere within our rotation as well. Having to spend 1 to 2 GCDs to apply the debuff feels like weakest part of our rotation currently.

    If they didn't take away Shadow or Whorl of Death entirely, I would also like if they were taken off the GCD to have the ability to apply it without interrupting the rotation.
    (1)

  8. #8
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,341
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    How about just removing death's design and make it a trait and repurpose the ability to a hard hitting GCD with a cooldown.
    (1)

  9. #9
    Player
    jerome15's Avatar
    Join Date
    Sep 2017
    Posts
    42
    Character
    Kong O'dong
    World
    Siren
    Main Class
    Reaper Lv 100
    just hit 100 today and already felt this in my first dungeon run. feels like absolute shit to lose that skill, especially with it being the level 100 skill, the hardest hitting, and you can only use it tied to arcane circle, so every 2 minutes. another piss poor decision from the devs
    (2)

  10. #10
    Player
    justausername's Avatar
    Join Date
    Aug 2021
    Posts
    135
    Character
    Bucky Buns
    World
    Midgardsormr
    Main Class
    Reaper Lv 100
    Yeah it certainly doesn't feel fair to have our big finisher be limited to being in our raid buff only, and to lose it. Its not that common to lose it in a trial or raid, but in dungeons its being lost pretty often and it feels horrible. It also feels really awkward just to press in general. After casting Communio, having to press the button again just feels like a strange afterthought.
    (1)

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