So everything from current DRK is kept the same, but here is what I'll change with the next patch.
Abyssal Drain: Now has 2 stacks to compensate for the loss of Plunge. The Healing Potency is also increased along withe the damage while keeping the additional 600 mp generated. And remove it from the recast timer of Carve & Spit, while also making the recast time 30s.
Note: This will help with the APM, and the downtime a little. Also, since DRK has been struggling with self sustain, this will increase its chances of keeping itself up longer during pulls, additionally, when its the last man standing during mini-boss fights.
Enhanced Unmend: Remove the 'lower cast timer for Shadowstride' and put it on Abyssal Drain, again connected to self sustain, it with the same thing in mind, making unmend an actual better tool.
The Blackest Night 2: Increase the recast time to 25s while also removing the 3000 mp needed to cast the move, when under the effect of tbn, when you barrier is broken, not only do you get a free edge, but you also get a secondary effect called Oblation which reduces damage taken by 10% for 10s.
Salted Earth/Blood of the Land: Since Salted Earth has a high recast time of 90s, Salted Earth should have the same Regen effect it does in PVP, when under the effect of Salted Earth, by standing in it, you gain a buff called 'Blood of the Land' that Regens you with a cure potency of 200.
These are just some minor changes that I'd do with the experience I have so far with the current iteration of DRK.what do you guys think?
Edit: another idea I just thought of
Soul Enslavement: This would be an Aoe move which does increased damage to the first target, but does less for the rest.
This move also increases the damage/healing Soul Eater does as well as increased the damage/healing potency for AD. only thing I'm not sure on is the recast timer
and the potency.