Page 2 of 6 FirstFirst 1 2 3 4 ... LastLast
Results 11 to 20 of 59
  1. #11
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,125
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    It’s high time they addressed everything about Bard lol (this in particular)
    (0)

  2. #12
    Player
    CyriacWolfe's Avatar
    Join Date
    Jun 2019
    Posts
    2
    Character
    Cyriac Wolfe
    World
    Zalera
    Main Class
    Ninja Lv 90
    Big fan of all the proposed changes! Bard already feels great to play in DT IMO and these changes would make it even better!
    (1)

  3. #13
    Player
    KDSilver's Avatar
    Join Date
    Dec 2015
    Posts
    1,533
    Character
    Shiru Elysia
    World
    Moogle
    Main Class
    Astrologian Lv 100
    If only one thing could be done, I'd take the 2nd charge to Empyreal arrow
    (2)

  4. #14
    Player
    Ramiee's Avatar
    Join Date
    Dec 2022
    Location
    Uldah
    Posts
    1,096
    Character
    Grainne Gothram
    World
    Cerberus
    Main Class
    Black Mage Lv 50
    Honestly I just hate radiant finale. I think having a straight damage raid buff ruins bard. The songs will always have an optimal cycle but making it into a rotation with this awful action has pretty much killed any interest in maining bard.
    I really wish the songs were just stances that cost MP again.
    (1)

  5. #15
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    3,959
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Ideally all raid buffs should take more than just pressing a button every 2min on cooldown. Whether it offers some optimization through MP resources or otherwise...
    (2)

  6. #16
    Player
    Rika007's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    368
    Character
    Rika Lockhart
    World
    Coeurl
    Main Class
    Bard Lv 100
    Eh it will never be as good as a feeling as old Foe's requiem, but it's better then NOT having it. Losing Foe's in Shadowbringers truly left the job feeling hollow. While Radiant is not nearly as good as Foe's I'd rather have it then not have it.
    (2)

  7. #17
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    3,959
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Radiant is definitely and ironically one of the less boring raid buffs out there currently... At least it somewhat interacts with the kit, even though it's on rails anyway. You die or mismanage downtime, it directly or indirectly impacts Radiant Finale, unlike a lot of other raid buffs.
    (1)

  8. #18
    Player
    Ramiee's Avatar
    Join Date
    Dec 2022
    Location
    Uldah
    Posts
    1,096
    Character
    Grainne Gothram
    World
    Cerberus
    Main Class
    Black Mage Lv 50
    Quote Originally Posted by Valence View Post
    Radiant is definitely and ironically one of the less boring raid buffs out there currently... At least it somewhat interacts with the kit, even though it's on rails anyway. You die or mismanage downtime, it directly or indirectly impacts Radiant Finale, unlike a lot of other raid buffs.
    To me it suits a theoretical dancer with multiple dances they need to use to empower it. I just hate the whole idea of a song rotation for bard. I think burst buffs should be only dancers thing while bard is all about constant buffs exception being defensive buffs personally.
    (0)

  9. #19
    Player
    Rika007's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    368
    Character
    Rika Lockhart
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Ramiee View Post
    To me it suits a theoretical dancer with multiple dances they need to use to empower it. I just hate the whole idea of a song rotation for bard. I think burst buffs should be only dancers thing while bard is all about constant buffs exception being defensive buffs personally.
    Eh but Bard has never been like that. Even as far back as ARR and Heavensward, back when Foe's Requiem and battle voice where their only offensive buffs, Bard's best buffing abilities were centric to burst moments (as was it's rotation). It's worst and most dislike iteration was when Bard lost that identity during Shadowbringers, and devs tried to shoe-horn it in to some weird, awful middle ground between Dancer and MCH where it waffled between greedy damage and buffing and was terrible at both. All idea of being a burst centric job was tossed out for a steady average damage baseline and the job felt awful.

    It got slightly better in Endwalker with Radiant, and now with it's own personal damage now getting back to a more bursty level it feels in a better spot then it's been in a while. But that's mainly due to that burst, all in feeling. Truthfully what the devs need to do is when they design the next ranged phsy they need to decide what the ranged role is gonna be. Either it needs to be an all in ranged damage greedy job like machinist is supposed to be, and both jobs need to be then given damage to actually allow for that sort of mindset; and then consequently Bard gets more party support utility to put it on par with Dancer, so there are two options of support/damage in the range role each. Or, if they are going to continue to cling to the dated idea that mobility and uptime should mean less damage, they need to outright rework MCH to also have its full support options back and make all the ranged role back to the more support centric role they had before so they are viable at all times even with low damage.
    (2)

  10. #20
    Player
    Ramiee's Avatar
    Join Date
    Dec 2022
    Location
    Uldah
    Posts
    1,096
    Character
    Grainne Gothram
    World
    Cerberus
    Main Class
    Black Mage Lv 50
    Quote Originally Posted by Rika007 View Post
    Eh but Bard has never been like that. Even as far back as ARR and Heavensward, back when Foe's Requiem and battle voice where their only offensive buffs, Bard's best buffing abilities were centric to burst moments (as was it's rotation). It's worst and most dislike iteration was when Bard lost that identity during Shadowbringers, and devs tried to shoe-horn it in to some weird, awful middle ground between Dancer and MCH where it waffled between greedy damage and buffing and was terrible at both. All idea of being a burst centric job was tossed out for a steady average damage baseline and the job felt awful.

    It got slightly better in Endwalker with Radiant, and now with it's own personal damage now getting back to a more bursty level it feels in a better spot then it's been in a while. But that's mainly due to that burst, all in feeling. Truthfully what the devs need to do is when they design the next ranged phsy they need to decide what the ranged role is gonna be. Either it needs to be an all in ranged damage greedy job like machinist is supposed to be, and both jobs need to be then given damage to actually allow for that sort of mindset; and then consequently Bard gets more party support utility to put it on par with Dancer, so there are two options of support/damage in the range role each. Or, if they are going to continue to cling to the dated idea that mobility and uptime should mean less damage, they need to outright rework MCH to also have its full support options back and make all the ranged role back to the more support centric role they had before so they are viable at all times even with low damage.
    All buff based jobs will lead into burst situations in MMOs because a party will always have periods where buffs and nukes align but with bard in ARR-SB it didn't feel as forced and contrived as it does now. There was of course "buff bursts" but radiant finale is the worst way they could of ever done it for bard, cycling through songs should never of been something necessary imo bard having stances for buffs feels right with it's DPS kit. I would personally prefer if bard leaned into it's dots further and lost some of its bursty DPS abilities but that's just not possible in the current design philosophy.
    I completely agree with machinist though, it should have high damage to the level of melees, if this means removing dismantle and tactician then so be it. There's no reason that Phys range can't have a selfish dps when melee has 2 and casters have 1.
    (1)

Page 2 of 6 FirstFirst 1 2 3 4 ... LastLast