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  1. #1
    Player
    Cetonis's Avatar
    Join Date
    Nov 2013
    Posts
    445
    Character
    Sana Cetonis
    World
    Adamantoise
    Main Class
    Bard Lv 100

    It's high time SE addressed Bard's timing issues

    Hi, can we talk about how much of a mess Bard's timings are?

    I've been working on Bard TC and rotation planning, doing a few write-ups, answering questions and so on. Getting very frustrated about the number of times I have to say things like:


    "Oh yeah you just clip the gcd there, this is planned"

    "You used that song late, so you were stuck for the rest of the fight"

    "If an Army's Paeon proc misses then you have to make adjustment x"

    "If you have medium-high ping just kind of wing it, nothing you can really do"

    "Empyreal Arrow has to go here or you'll chain drift it over and over until you've lost a usage"

    "If we second-weave Minuet (insert bizarre string of domino effects here)"


    This is cursed. It's toxic. It's stupid. Nobody wants this mess.


    Stepping back - to be clear, this is largely about trying to get relatively stable and consistent timings. Keeping party buffs aligned, keeping Empyreal Arrow on cooldown, having a repeatable song rotation to learn and grow comfortable with, and so on.

    You can totally wing it and perform at... idunno, 95% capacity or so just fine, and the eventual basics guide will probably recommend that space. But people want to tighten things up at some point, and that's when things get weird.

    ---

    The tl;dr explanation is that a varying-length global cooldown does not mix well with Empyreal Arrow's firm 15-second cooldown. And the kit, in general, is not designed to be aware of what Army's Paeon does to mess with a slate of stiff cooldowns. Not songs, nor two-minute buffs, nor Empyreal.

    These were known issues in Endwalker, that should have been fixed but never were, and the implications of 20-second party buffs have only exacerbated things.


    ---

    Specifically, I'll start by taking it as a given that Army's Paeon isn't getting a rework anytime soon. As much as most bards would like that, SE clearly does not want to change it. So, given that:


    1) Empyreal Arrow needs a second charge

    It's awkward to find timings where Empyreal doesn't crash into a global cooldown at some point, because our speed keeps changing. And when you do find a timing, Army's Paeon randomness could kick it into orbit anyway.

    The "solution" is to delay our entire cycle, including party buffs, to give Empyreal time to come back. Or to just let it go, and keep drifting it again and again as it's fallen out of its rare workable timing map. These both feel bad, and are bad.

    A second charge would make Empyreal smooth in situations where the shifting global cooldown pushes it around by a second here or there. We could put it at key spots in the rotation and count on it to stay there. And not have to use Pitch Perfect at 2 stacks because we can't afford to move Empyreal around it.



    2) The songs themselves need more flexibility

    A second source of issues is that songs need to be used exactly on cooldown. Using Wanderer's Minuet late in particular means your cycle got delayed, which leads to buff timing / alignment issues that are unrecoverable.

    But of course, we can't always use it exactly on cooldown - Army's Paeon can just say no, there's a GCD there. The answer at the moment is to not care, clip into that GCD anyway, and possibly even *plan* to do that so that a missed Army's proc leads to the same timing outcome. This is crazy.

    Nevermind how punishing it is in general for a Bard to use a song a little early or late simply by mistake. There's often no getting out of that either.

    Even a 115 second song cooldown would be plenty to mitigate this. 118 seconds, honestly, but there's no way SE makes a number that strange. Heck, make it scale with skill speed and we can figure it out probably... maybe. But we need *some* give here.



    3) Army's Muse is, was, and always has been a problem

    Firstly, it's 10 second buff that makes our GCD 2.2 seconds, and some of that 10 seconds is burned by the animation of Wanderer's Minuet itself. That means that not only does Bard really want to use Minuet at exactly 120.0s, it wants that timing to specifically come at the end of a window between weaponskills. Otherwise, you will get four faster attacks under Muse instead of five.

    That wouldn't be the end of the world, except that having randomly one or the other would screw with Empyreal and other timings. And positioning WM at the start of an off-global window would make it more susceptible to getting delayed by Army's rng. At least the other way we can just take a clip sometimes, and it's insane that this is a conversation.


    Second, it's brutal for players with ping issues. Bard unavoidably has to double-weave during Army's Muse, and 2.2 seconds is not enough for many people to use three skills without some delay. And then with enough delay, you miss out on the fifth fast GCD, making things even worse. It's a very bad feeling.


    Third, as things stand, it creates inflexibility for Empyreal timing - many possible plans for Empyreal are instantly dashed by the weirdness of Muse shifting exactly some few GCDs, before even considering Army's Paeon. It similarly, to a lesser degree, impacts options for raid buff timing, as there's no room to slide one earlier or later into a window.


    Army's Muse should do literally anything else. Delete it, even, that'd be great. We have more than enough things that make us weaker on the first cycle. Or make Enhanced Army's Paeon affect the actual song in some way. Literally anything with a semblance of sense.



    4) Matching Battle Voice's cooldown to Radiant Finale's 110 seconds could help

    Same for Raging Strikes, really, but in terms of being able to keep party buffs on time, just Battle Voice would help. If over a fight your buffs have drifted a little too much, being able to adjust by using both a GCD sooner would be nice.


    ---


    If you've made it this far, you may have noticed, these things are pretty inter-related. So even only doing one or two of them could help mitigate the others. But please, can SE start caring about this stuff after ignoring it for all of Endwalker and then doubling down in DT?
    (44)
    Last edited by Cetonis; 07-10-2024 at 10:01 AM.

  2. #2
    Player
    One_Sock's Avatar
    Join Date
    Mar 2016
    Posts
    14
    Character
    One Sock
    World
    Gilgamesh
    Main Class
    Monk Lv 90
    I agree with the things said here.
    (7)

  3. #3
    Player
    frean's Avatar
    Join Date
    Jul 2024
    Posts
    1
    Character
    C'therean L'hurr
    World
    Ultros
    Main Class
    Bard Lv 100
    This. Even just one of these potential changes would do wonders for the job's feel, especially during Army's Paeon...
    (5)

  4. #4
    Player
    want2bfrst's Avatar
    Join Date
    Jul 2024
    Posts
    1
    Character
    Weli Strea
    World
    Diabolos
    Main Class
    Archer Lv 90
    can confirm, some changes defo need to be made to make the class kinda flow better. maybe im picky but even just one of the changes mentioned would make the class flow so much better.
    (5)

  5. #5
    Player
    CrystalAurora's Avatar
    Join Date
    Oct 2017
    Posts
    20
    Character
    Crystal Aurora
    World
    Balmung
    Main Class
    Machinist Lv 100
    100% The job lacks any sort of flexibility and you have no chance of recovery once things go wrong.
    (6)

  6. #6
    Player
    Cetonis's Avatar
    Join Date
    Nov 2013
    Posts
    445
    Character
    Sana Cetonis
    World
    Adamantoise
    Main Class
    Bard Lv 100
    I suppose there's an additional case for, at some point, combining Battle Voice and Radiant into one 110s skill. It's certainly weird re: trying to raid buff on time to have to figure out time slots for two buttons. But another thing SE isn't likely to change in a patch.
    (5)

  7. #7
    Player
    mallleable's Avatar
    Join Date
    May 2021
    Posts
    1,107
    Character
    Malia Tri'el
    World
    Behemoth
    Main Class
    Bard Lv 100
    Extra charges of Empyreal Arrow would be sooo good.
    (5)

  8. #8
    Player
    Inferiae's Avatar
    Join Date
    Aug 2013
    Posts
    142
    Character
    Yumiya Nagatsuki
    World
    Behemoth
    Main Class
    Bard Lv 90
    I'm down for any kind of give, be it charges or scaling the recast of EA again to some extent, or anything that allows us to play around the RNG recast and a faster cycle that only happens from 2min onwards.
    Ideally, either remove muse or change it in a way it always affects our cycles the same way, and with a 15s ability (Empyreal Arrow), not sure if a RNG recast from Army's Paeon makes a lot of sense still, specially when it's so short and the song reaches 4 stacks really quickly, it's only there to make you feel bad when you don't get immediate 4 repertoire procs.

    The problem with BRD repertoire RNG in AP is that it doesn't really introduce any creative ways for the player to deal with it. It's not something you can skillfully adapt and handle based on what cards you got dealt. It's just "either you get the perfect RNG or it just feels bad and there's nothing you can do". I love RNG aspects in rotations, but in a way that allows me to play around it, and not just be punished when it doesnt go one specific way
    (3)

  9. #9
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    3,543
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    I have mained BRD in every tier of Endwalker and those are essentially the main issues that any serious bard player will face every time. The rotation core concept is good, but the execution leaves it too rigid for no real reason and those solutions would definitely alleviate it. Even a good player will have times where you just miss the 5th GCD because shit clips somewhere. Too many unflexible different things competing with a changing GCD.

    For Army's Muse I think they need to swap to a stack system like it took them years to do for MCH. Now we have it on MCH, it works, it's great, you have stacks to spend and a lenient upper time limit acting as a timer (just to make it end if you don't use your stacks really). If Muse gave you 5 stacks to use that reduce the recast of the next GCD, and starts a timer when you move on to the next song, that would, in my opinion, fix Muse, because it's the exact same problems that plagued MCH for so long.
    (7)

  10. #10
    Player
    Rika007's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    368
    Character
    Rika Lockhart
    World
    Coeurl
    Main Class
    Bard Lv 100
    Yes yes to all of the above. Bard is so close to finally being back in a great place, honestly the closest it's been since stormblood. It's lack of flexibility with song timings and Empyreal Arrow losses is really the only issue left (besides ya know... the issue with the physical ranged role as a whole, but that's an overall combat design and balance problem).

    Just put the song cooldowns all down by about 10 seconds, match battle voice to radiant finale's cooldown, and give us as second charge to Empyreal Arrow and the job is legit in an amazing state.
    (5)

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