They are not designed for everyone to get to every hunt.
You're going to miss some. That's okay.




They are not designed for everyone to get to every hunt.
You're going to miss some. That's okay.
http://king.canadane.com
I said it once and I'll keep on saying: Remove the ability for other worlds to get credit for killing hunt marks then reduce the achievement requirements or reduce the respawn timers. These are supposed to be dangerous enemies, not something that just gets decimated by 600+ people in a matter of seconds. They might as well not even have mechanics because you never see them.

This I feel would be the best option. The issue being that S ranks take a lot of work to spawn, and have such a long cooldown/respawn timer, gives people FOMO.
I think people also need to realize...
No one is entitled to Hunts or Fates
If you want it, be there before it spawns or help it spawn.
Don't get upset if you miss it, while I feel for you, there will be more Hunts and Fates.
No one is entitled to Hunts or Fates
So many times I see people say, the instance was full, world quee was long, and yes, that happens and im sorry for them, but they can be spawning it on their world or be there to help spawn on others.
Just last night* Balmung was trying to spawn Snek Fate in instance 1, took hours, many hours, I was there for over 7+ hours, and many were there helping spawn it and chilling and having a good time. when it was spawned and relayed, a lot of people missed out cause the instance was full, and it sucked.
But that's a fact of over-world content.
No one is entitled to anything, and SE doesn't help matters with the long cool-down periods. and with world travel sucking, its more prevalent now.
I am by no means saying anyone is to blame, but its the fact of the world.
Some will argue etiquette should be to wait, especially with hunt trains and the 48 A ranks we have just in Dawntrail alone becasue of all the instances. But, If people want them, then they can hop on the train and tag along!! You do not need discord to be apart of them, while I joined them at first I just follow relays in CWLS or LS and do just fine. heck come find me and ill help set you up at least on crystal and Balmung.
Etiquette is decided based on who's there, no one has to follow it, and no one should be forced to. It sucks but, no one is "in charge" of the overworld stuff.
If a player cant participate at the moment, that is okay, it is okay to miss hunts and fates, it is okay, they are not going anywhere and people will still be actively doing them months after months, and if you need help, give a shout, people are willing if you ask. Or... start your own party! take initiative!
And truthfully, the blame really is on the Devs for ridiculous Achievement numbers and long long long respawn window timers. If they can shorten it, even just to 24 hours, we can be spawning them more and more, and more people will have chances at S ranks. I do not think locking credit to one own world will help, in fact i can see it leading to more trolling of sniping from other worlds cause... people can be very petty...
TLDR: I feel for everyone who misses hunts and fates, but if you want it, be there to help spawn, and if you can't make it, get the next one, there is no need to have FOMO. No one has to wait for "you", just be there for the next one!
The spawn points for the additional S rank this go-around are really terrible in some zones and if you're out actively trying to help get it to spawn by killing the minions there is a very high chance it's going to die before you can actually get to it because most of the players are just going sit on its spawn point and kill it the instant it shows up.
That is objectively terrible design and needs to be addressed somehow.
I agree making them untargetable for a few minutes after spawning would alleviate a lot of the issues people have with the system because at present, the sheer prevalence of third party programs that auto-detect;/relay the positions of S ranks to the entire data center the instant they spawn just makes all of them a mad scramble to get to them before they die which is also fundamentally against the "intended" design philosophy of them because even if you wanted to try to kill them with a small group of your own that's now basically impossible.
I'd be all for giving them HP scaling relative to how many players over the "intended" number are in their proximity so that they can actually put up a fight and be entertaining rather then just currency pinatas that melt in a matter of seconds.I said it once and I'll keep on saying: Remove the ability for other worlds to get credit for killing hunt marks then reduce the achievement requirements or reduce the respawn timers. These are supposed to be dangerous enemies, not something that just gets decimated by 600+ people in a matter of seconds. They might as well not even have mechanics because you never see them.
The system overall has historically had an extremely lopsided effort/time to reward ratio (Particularly for those who don't actually try to spawn the S ranks), so I see nothing wrong with making people have to actually work for it.
Last edited by KageTokage; 07-10-2024 at 08:46 AM.



There is 100+ S Ranks per week on each data center to attend. Currently, there is what... nearly 20+ S Ranks a week in DT alone? Per server? Even if you stay on your server you get a lot of them.
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