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  1. #31
    Player
    yoshinoharu's Avatar
    Join Date
    Jan 2017
    Location
    Ul`dah
    Posts
    95
    Character
    Haru Yoshino
    World
    Famfrit
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Katachthon View Post
    In most boss fights of older expansions, most mechanics either have very obvious visual effects or a cast bar with the name of the boss skill, so one can use these as a clue to react. In this expansion, they added some skills that have no cast bar, name or obvious visual effects. This has turned verbal and quantifiable information into nonverbal and unquantifiable information. That is one technique to make it harder.

    The second technique, is to increase the amount of one-shot kill skills for boss encounters. Surely, for those who value competition over collaboration, this brings them the adrenaline rush, and it serves them very well.
    I actually challenge you to give me one example of any mechanic in dawntrail that doesn't have a tell. I can guarantee you every single last one of them has a castbar, animation, or other method of determining where to go and what to do. Whether or not you pay attention to them is your own issue, but they are all telegraphed and the visual language is better than it has ever been.
    (4)

  2. #32
    Player
    Urielparadox's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    500
    Character
    Smily Kweh
    World
    Maduin
    Main Class
    Red Mage Lv 100
    [QUOTE=Katachthon;6526945]The dungeon and trial difficulty has been increased in Dawntrail. Here is my analysis on the techniques and the consequences of it, as a veteran MMORPG player.

    In most boss fights of older expansions, most mechanics either have very obvious visual effects or a cast bar with the name of the boss skill, so one can use these as a clue to react. In this expansion, they added some skills that have no cast bar, name or obvious visual effects.

    The second technique, is to increase the amount of one-shot kill skills for boss encounters./QUOTE]
    This is not a bash post, informative. Feel free to reply with where you think I am incorrect. Please use examples of your claims if your going to object.

    Both of these statements are incorrect. The second statement first, as i'm lvlign viper and pictomancer through trust right now I can tell u this is no different then doing EW at release, as well as every previous expansion at release. if you are being one shotted your ilvl is too low. Which I have had many people in my parties that I don't even know how their ilvl allowed them into the dungeon. while the rest of the party was having half + hp and they were getting 1 shot. By the 97 dungeon the games is designed for you to be in the 95 dungeon/96 crafted gear. I always craft my 96 gear and the damage I take from the def gains and higher hp pool is much smaller than my counter parts running in 660 gear still. To the point when I was on blm I was a bad blm and got hit by stuff to get cast off cause I could handle 2 hits + the raid wide easily, without a heal.
    The closer you are to the min ilvl of a dungeon the harder it is to do. While accessories add more vit they do not add more def.

    Now to your first statement. I really want to make sure I approach this properly but nothing in that statement is correct. If you feel I am in wrong please feel free to ask about a boss. Every atk in these dungeons has a cast bar, visual indicator, and or names. Not a single mechanic in these dungeons is new to this game either. While some of the mechanics previously appeared in optional content. This is standard practice for every expansion is to take mechanics from optional/hard content, dumb them down, and put them onto dungeon bosses. This works as a way to train players on how to do these mechanics. Not a single mechanic is cueless. Most are multi cued. You are just missing the ques, and there can be multiple reasons for this. Camera zoomed too far in/not out far enough, not looking around the platform, bad hud layout ect.
    (2)

  3. #33
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,466
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Quote Originally Posted by JadeCurtiss View Post
    Why do people have this mentality that dying in a duty is the worst cardinal sin imaginable? It's a videogame. It is not a big deal and rarely do I see people get called out for it. And using the descriptor "insane difficulty" when compared to previous content is grossly hyperbolic and borders on disingenuous.
    The strangest part is that the game been “learn by dying from something” since 1.0.
    You die to a mechanic, sometimes leading to a raid wipe. You pick yourselves back up and do your best not to repeat that.

    Dying is a required mechanism in the game design. It always has been.
    Maybe it’s people who never do anything more difficult than story content, but they gotta realize that death in the game is okay!
    (4)

    http://king.canadane.com

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