[QUOTE=Katachthon;6526945]The dungeon and trial difficulty has been increased in Dawntrail. Here is my analysis on the techniques and the consequences of it, as a veteran MMORPG player.

In most boss fights of older expansions, most mechanics either have very obvious visual effects or a cast bar with the name of the boss skill, so one can use these as a clue to react. In this expansion, they added some skills that have no cast bar, name or obvious visual effects.

The second technique, is to increase the amount of one-shot kill skills for boss encounters./QUOTE]
This is not a bash post, informative. Feel free to reply with where you think I am incorrect. Please use examples of your claims if your going to object.

Both of these statements are incorrect. The second statement first, as i'm lvlign viper and pictomancer through trust right now I can tell u this is no different then doing EW at release, as well as every previous expansion at release. if you are being one shotted your ilvl is too low. Which I have had many people in my parties that I don't even know how their ilvl allowed them into the dungeon. while the rest of the party was having half + hp and they were getting 1 shot. By the 97 dungeon the games is designed for you to be in the 95 dungeon/96 crafted gear. I always craft my 96 gear and the damage I take from the def gains and higher hp pool is much smaller than my counter parts running in 660 gear still. To the point when I was on blm I was a bad blm and got hit by stuff to get cast off cause I could handle 2 hits + the raid wide easily, without a heal.
The closer you are to the min ilvl of a dungeon the harder it is to do. While accessories add more vit they do not add more def.

Now to your first statement. I really want to make sure I approach this properly but nothing in that statement is correct. If you feel I am in wrong please feel free to ask about a boss. Every atk in these dungeons has a cast bar, visual indicator, and or names. Not a single mechanic in these dungeons is new to this game either. While some of the mechanics previously appeared in optional content. This is standard practice for every expansion is to take mechanics from optional/hard content, dumb them down, and put them onto dungeon bosses. This works as a way to train players on how to do these mechanics. Not a single mechanic is cueless. Most are multi cued. You are just missing the ques, and there can be multiple reasons for this. Camera zoomed too far in/not out far enough, not looking around the platform, bad hud layout ect.