Quote Originally Posted by Katachthon View Post
The dungeon and trial difficulty has been increased in Dawntrail. Here is my analysis on the techniques and the consequences of it, as a veteran MMORPG player.

In most boss fights of older expansions, most mechanics either have very obvious visual effects or a cast bar with the name of the boss skill, so one can use these as a clue to react. In this expansion, they added some skills that have no cast bar, name or obvious visual effects. This has turned verbal and quantifiable information into nonverbal and unquantifiable information. That is one technique to make it harder.

The second technique, is to increase the amount of one-shot kill skills for boss encounters. Surely, for those who value competition over collaboration, this brings them the adrenaline rush, and it serves them very well.
This is all well and good to say, but do you have any evidence to back this up? What specific attacks are you referring to that do not have clear tells or some sort of hint? How many oneshot kills are there in DT leveling dungeons and how does that compare to leveling dungeons in previous expansions?

I ask this because I did not notice either of these two points myself.