Every mechanic has a clear tell. You just have to look at the boss instead of staring at your skill bar because you haven't memorized your rotation.The dungeon and trial difficulty has been increased in Dawntrail. Here is my analysis on the techniques and the consequences of it, as a veteran MMORPG player.
In most boss fights of older expansions, most mechanics either have very obvious visual effects or a cast bar with the name of the boss skill, so one can use these as a clue to react. In this expansion, they added some skills that have no cast bar, name or obvious visual effects. This has turned verbal and quantifiable information into nonverbal and unquantifiable information. That is one technique to make it harder.
The second technique, is to increase the amount of one-shot kill skills for boss encounters. Surely, for those who value competition over collaboration, this brings them the adrenaline rush, and it serves them very well.
However, it is the same old path Blade and Soul Online once walked. The major consequence is the drastic reduction of the error tolerance, and thus the surge in stress levels in the player base. In turn, it fosters perfectionism and a false sense of superiority, causing schism and alienation among us players. As a consequence, expect way more toxicity in the player community. This is not our fault, but the unintended consequence of SE's game design.
It is SE's game, it is their call. I, for one, can handle the mechanics, but if the toxicity reaches the BnS level, sorry then♥
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.