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  1. #11
    Player
    noelregnard's Avatar
    Join Date
    Jul 2024
    Posts
    55
    Character
    Noel Regnard
    World
    Sargatanas
    Main Class
    Viper Lv 100
    Mechanics got harder, but still easy to do if you've seen them once or twice. The only problem is that people have gotten too used to snoozefest mechanics that requires absolute zero attention to do so they just gotta adjust.

    I haven't noticed any increase in the amount of one shot mechanics. The final boss of the lv 95 dungeon can knock you off the platform and that's about it.

    Complaining about toxicity 6-9 months from now is completely hysterical. Just because you say it will happen doesn't mean it will. And your personal experience that no one can verify and even you can't properly quantify means nothing.
    (7)

  2. #12
    Player
    Toutatis's Avatar
    Join Date
    Dec 2021
    Posts
    976
    Character
    Marshmallow Puff
    World
    Excalibur
    Main Class
    Warrior Lv 82
    Quote Originally Posted by noelregnard View Post
    I haven't noticed any increase in the amount of one shot mechanics. The final boss of the lv 95 dungeon can knock you off the platform and that's about it.
    When I see people dying on that one, I just tell them to watch the golden glow around his arms and go opposite and slight diagonal on the blue things. Works like a charm every time (so far). Simple mechanic.
    (1)

  3. #13
    Player
    BigCheez's Avatar
    Join Date
    Oct 2021
    Location
    Ul'Dah
    Posts
    710
    Character
    Cheez Whiz
    World
    Twintania
    Main Class
    Paladin Lv 100
    In terms of difficulty, normal content is maybe a 3/10 instead of a 2/10 now. I can see how people who are less familiar with the game could get caught out the first time around, but once you've seen the mechanics they're very simple. Not a problem in the slightest IMO. It's more fun and engaging than Ew content.
    (1)

  4. #14
    Player
    EponaTBHSMH's Avatar
    Join Date
    Oct 2016
    Posts
    159
    Character
    Gyalva Guillen
    World
    Balmung
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Mikitan View Post
    I know at least for me this game has gone from casual fun to just abandoning duty 90% of the time for these new dungeons after I've been raised the 5th time in the 1st boss fight. I am trying to enjoy learning pictomancer but I am spending more time running than casting. I don't begrudge people having harder modes to play, but it is just straight up embarrassing for me now to a point I am having anxiety pushing through the MSQ. I feel like I am a burden, a waste of time, and the people on the forums seems to agree with that assessment... if you have a problem with this insane difficulty... unsub and leave, they got what they want and anyone below them has no place here. What happened to this community?
    The increase of difficulty or rather awareness in these dungeon isnt a problem for me, however I do wish people like you are able to grit their teeth through it and overcome it. I want to tell you that it's okay to be bad and a burden for content that came out not even a month ago. As a healer I absolutely do not mind raising you 10 times because guess what? you are learning and I was in that situation too the first time i ran that dungeon, so just consider this content to have a longer learning curve than other expacs, it's fine.

    You will get there eventually
    (0)

  5. #15
    Player
    Iedarus's Avatar
    Join Date
    Aug 2021
    Posts
    365
    Character
    Iedarus Meridus
    World
    Midgardsormr
    Main Class
    Scholar Lv 100
    Even as a healer I'm noticing that I'm spamming Broil more because more people are learning the fights. A little difficulty won't kill anyone.
    (3)

  6. #16
    Player
    Arohk's Avatar
    Join Date
    Jul 2019
    Posts
    1,332
    Character
    Lucretia Ryusagi
    World
    Twintania
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by BigCheez View Post
    In terms of difficulty, normal content is maybe a 3/10 instead of a 2/10 now.
    3/10 ?
    If we say Ultimates are 9-10 difficulty, the hardest dungeon you can think of is 1.5 at best.
    (1)

  7. #17
    Player
    Volgia's Avatar
    Join Date
    Oct 2023
    Location
    Gridania
    Posts
    642
    Character
    Adam Brazenmutt
    World
    Gilgamesh
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Mikitan View Post
    I know at least for me this game has gone from casual fun to just abandoning duty 90% of the time for these new dungeons after I've been raised the 5th time in the 1st boss fight. I am trying to enjoy learning pictomancer but I am spending more time running than casting. I don't begrudge people having harder modes to play, but it is just straight up embarrassing for me now to a point I am having anxiety pushing through the MSQ. I feel like I am a burden, a waste of time, and the people on the forums seems to agree with that assessment... if you have a problem with this insane difficulty... unsub and leave, they got what they want and anyone below them has no place here. What happened to this community?
    But the point of learning how to play picto and do a lot of damage, is to know how to perform your rotation and buffs while mechanics are happening, otherwise you'd be off better learning hitting a striking dummy...
    (3)

  8. #18
    Player
    HemlockEvergreen's Avatar
    Join Date
    Jan 2022
    Posts
    51
    Character
    Hemlock Evergreen
    World
    Zalera
    Main Class
    Monk Lv 100
    Quote Originally Posted by Katachthon View Post
    The dungeon and trial difficulty has been increased in Dawntrail. Here is my analysis on the techniques and the consequences of it, as a veteran MMORPG player.

    In most boss fights of older expansions, most mechanics either have very obvious visual effects or a cast bar with the name of the boss skill, so one can use these as a clue to react. In this expansion, they added some skills that have no cast bar, name or obvious visual effects. This has turned verbal and quantifiable information into nonverbal and unquantifiable information. That is one technique to make it harder.

    The second technique, is to increase the amount of one-shot kill skills for boss encounters. Surely, for those who value competition over collaboration, this brings them the adrenaline rush, and it serves them very well.

    However, it is the same old path Blade and Soul Online once walked. The major consequence is the drastic reduction of the error tolerance, and thus the surge in stress levels in the player base. In turn, it fosters perfectionism and a false sense of superiority, causing schism and alienation among us players. As a consequence, expect way more toxicity in the player community. This is not our fault, but the unintended consequence of SE's game design.

    It is SE's game, it is their call. I, for one, can handle the mechanics, but if the toxicity reaches the BnS level, sorry then♥
    Every mechanic has a clear tell. You just have to look at the boss instead of staring at your skill bar because you haven't memorized your rotation.
    (1)

  9. #19
    Player
    Jinglypockets's Avatar
    Join Date
    Jul 2024
    Posts
    77
    Character
    Kisori Petrova
    World
    Brynhildr
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Katachthon View Post
    In most boss fights of older expansions, most mechanics either have very obvious visual effects or a cast bar with the name of the boss skill, so one can use these as a clue to react. In this expansion, they added some skills that have no cast bar, name or obvious visual effects. This has turned verbal and quantifiable information into nonverbal and unquantifiable information. That is one technique to make it harder.
    Can you give an example of a mechanic like this?
    (2)

  10. #20
    Player
    Davixxa's Avatar
    Join Date
    Jul 2020
    Posts
    56
    Character
    Alice Roseblossom
    World
    Odin
    Main Class
    Sage Lv 100
    Quote Originally Posted by Mikitan View Post
    I know at least for me this game has gone from casual fun to just abandoning duty 90% of the time for these new dungeons after I've been raised the 5th time in the 1st boss fight. I am trying to enjoy learning pictomancer but I am spending more time running than casting. I don't begrudge people having harder modes to play, but it is just straight up embarrassing for me now to a point I am having anxiety pushing through the MSQ. I feel like I am a burden, a waste of time, and the people on the forums seems to agree with that assessment... if you have a problem with this insane difficulty... unsub and leave, they got what they want and anyone below them has no place here. What happened to this community?
    Ngl I'd struggle to call this insane difficulty. It's not all that difficult. Yes, it absolutely is a step up from before, but it's not to the point where you'd be expected to see a guide beforehand - it just requires you to learn the fights a little bit. Which yeah, is gonna suck the first few times running it. For the most part, things have been decently intuitive.

    I personally struggled seeing the telegraph for the first boss in Tender Valley, but after asking in a dungeon and having it explained to me, it makes sense.
    (1)

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