Quote Originally Posted by Connor View Post
As for the OP, I feel like the second technique is problematic. If there are more one-shots, it devalues the healers even further as it gives them less power to help the party survive. At the same time, not having enough outgoing damage leads to what we have now where there isn’t enough to justify using GCD heals. My suggestion would be rather than more one-shot mechanics, more mechanics ‘that deal significant amounts of damage’ would meet the requirements without running risk of devaluing healers (and increasing the value of raise-casters). Whether it’s just high values, percentage based, ‘reduce HP to 1’.
Plus higher damage output also incentivises dps to use their mitigation/healing skills
I have noticed that instakills are fairly common among the last alliance raid dungeon of each expansion, such as The Tower at Paradigm's Breach.

I personally think it is good to have instakills there, but everything is good in moderation.

Your point about healers is valid. If instakills are getting too excessive, I might well adjust my healing strategy accordingly, or even stop playing healers.

How will this influence the job balance? That is an interesting and open question. We will see. ^_^