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  1. #12
    Player
    Katachthon's Avatar
    Join Date
    Jul 2024
    Location
    Ul'dah
    Posts
    23
    Character
    Kathelinda Nailo
    World
    Moogle
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by DPZ2 View Post
    Then again, having run through the Titania MSQ trial as a Pictomancer, it appears that DPS in some older trials is as difficult (and low) as it was back when the trial was new. (3 wipes, but still finished. Thankfully there is only that pseudo-rage bit at the end).
    Oh I have no problem to get through. I always do the MSQ dungeons myself solo on duty support to learn the mechs, to make sure I am not a burden in roulettes. Thank you for your concern.

    The toxicity increase is a long-term effect. It usually takes at least 6-9 months to see, and is gradual. I have seen it happening again and again in various games. It is a pattern, not a rant.

    I was giving another try to BLM in DT, and it seems the dungeons are not very friendly to BLM's hardcasts. In the fight of a certain knockbacker, I wiped 9 times (still solo duty support), and eventually killed it, adopting a strategy of insta-casts.

    The second encounter, I was tanking in the roulette, and had no problem at all. But I decided to ditch BLM again for SMN. I used to lead in very difficult raids myself in WoW back in the days, so it is not a personal problem.

    For other dungeons, I really see a striking similarity between the new design philosophy and Shoot'em up games (STG), such as Touhou and Raiden series. It is a discussion about game design, not player competence.
    (1)
    Last edited by Katachthon; 07-14-2024 at 03:25 PM. Reason: Clarification

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