Quote Originally Posted by Katachthon View Post
In most boss fights of older expansions, most mechanics either have very obvious visual effects or a cast bar with the name of the boss skill, so one can use these as a clue to react. In this expansion, they added some skills that have no cast bar, name or obvious visual effects. This has turned verbal and quantifiable information into nonverbal and unquantifiable information. That is one technique to make it harder.

The second technique, is to increase the amount of one-shot kill skills for boss encounters. Surely, for those who value competition over collaboration, this brings them the adrenaline rush, and it serves them very well.
I actually challenge you to give me one example of any mechanic in dawntrail that doesn't have a tell. I can guarantee you every single last one of them has a castbar, animation, or other method of determining where to go and what to do. Whether or not you pay attention to them is your own issue, but they are all telegraphed and the visual language is better than it has ever been.