


When I see people dying on that one, I just tell them to watch the golden glow around his arms and go opposite and slight diagonal on the blue things. Works like a charm every time (so far). Simple mechanic.


In terms of difficulty, normal content is maybe a 3/10 instead of a 2/10 now. I can see how people who are less familiar with the game could get caught out the first time around, but once you've seen the mechanics they're very simple. Not a problem in the slightest IMO. It's more fun and engaging than Ew content.
The increase of difficulty or rather awareness in these dungeon isnt a problem for me, however I do wish people like you are able to grit their teeth through it and overcome it. I want to tell you that it's okay to be bad and a burden for content that came out not even a month ago. As a healer I absolutely do not mind raising you 10 times because guess what? you are learning and I was in that situation too the first time i ran that dungeon, so just consider this content to have a longer learning curve than other expacs, it's fine.I know at least for me this game has gone from casual fun to just abandoning duty 90% of the time for these new dungeons after I've been raised the 5th time in the 1st boss fight. I am trying to enjoy learning pictomancer but I am spending more time running than casting. I don't begrudge people having harder modes to play, but it is just straight up embarrassing for me now to a point I am having anxiety pushing through the MSQ. I feel like I am a burden, a waste of time, and the people on the forums seems to agree with that assessment... if you have a problem with this insane difficulty... unsub and leave, they got what they want and anyone below them has no place here. What happened to this community?
You will get there eventually



Even as a healer I'm noticing that I'm spamming Broil more because more people are learning the fights. A little difficulty won't kill anyone.


But the point of learning how to play picto and do a lot of damage, is to know how to perform your rotation and buffs while mechanics are happening, otherwise you'd be off better learning hitting a striking dummy...I know at least for me this game has gone from casual fun to just abandoning duty 90% of the time for these new dungeons after I've been raised the 5th time in the 1st boss fight. I am trying to enjoy learning pictomancer but I am spending more time running than casting. I don't begrudge people having harder modes to play, but it is just straight up embarrassing for me now to a point I am having anxiety pushing through the MSQ. I feel like I am a burden, a waste of time, and the people on the forums seems to agree with that assessment... if you have a problem with this insane difficulty... unsub and leave, they got what they want and anyone below them has no place here. What happened to this community?
Every mechanic has a clear tell. You just have to look at the boss instead of staring at your skill bar because you haven't memorized your rotation.The dungeon and trial difficulty has been increased in Dawntrail. Here is my analysis on the techniques and the consequences of it, as a veteran MMORPG player.
In most boss fights of older expansions, most mechanics either have very obvious visual effects or a cast bar with the name of the boss skill, so one can use these as a clue to react. In this expansion, they added some skills that have no cast bar, name or obvious visual effects. This has turned verbal and quantifiable information into nonverbal and unquantifiable information. That is one technique to make it harder.
The second technique, is to increase the amount of one-shot kill skills for boss encounters. Surely, for those who value competition over collaboration, this brings them the adrenaline rush, and it serves them very well.
However, it is the same old path Blade and Soul Online once walked. The major consequence is the drastic reduction of the error tolerance, and thus the surge in stress levels in the player base. In turn, it fosters perfectionism and a false sense of superiority, causing schism and alienation among us players. As a consequence, expect way more toxicity in the player community. This is not our fault, but the unintended consequence of SE's game design.
It is SE's game, it is their call. I, for one, can handle the mechanics, but if the toxicity reaches the BnS level, sorry then♥
Can you give an example of a mechanic like this?In most boss fights of older expansions, most mechanics either have very obvious visual effects or a cast bar with the name of the boss skill, so one can use these as a clue to react. In this expansion, they added some skills that have no cast bar, name or obvious visual effects. This has turned verbal and quantifiable information into nonverbal and unquantifiable information. That is one technique to make it harder.
Ngl I'd struggle to call this insane difficulty. It's not all that difficult. Yes, it absolutely is a step up from before, but it's not to the point where you'd be expected to see a guide beforehand - it just requires you to learn the fights a little bit. Which yeah, is gonna suck the first few times running it. For the most part, things have been decently intuitive.I know at least for me this game has gone from casual fun to just abandoning duty 90% of the time for these new dungeons after I've been raised the 5th time in the 1st boss fight. I am trying to enjoy learning pictomancer but I am spending more time running than casting. I don't begrudge people having harder modes to play, but it is just straight up embarrassing for me now to a point I am having anxiety pushing through the MSQ. I feel like I am a burden, a waste of time, and the people on the forums seems to agree with that assessment... if you have a problem with this insane difficulty... unsub and leave, they got what they want and anyone below them has no place here. What happened to this community?
I personally struggled seeing the telegraph for the first boss in Tender Valley, but after asking in a dungeon and having it explained to me, it makes sense.
Honestly the difficulty has not been raised at all, if you are talking about the ex dungeons how about just do mechanics over dps. They are not hard and even the dungeons have guides online. They are so easy I a, old now and still can do it fine. My reaction time sucks and this is great. If you can’t p,ya do trusts. They do mechanics and all you have to do is stand and follow the,.
My discord is Moose#9971
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