Quote Originally Posted by JadeCurtiss View Post
Why do people have this mentality that dying in a duty is the worst cardinal sin imaginable? It's a videogame. It is not a big deal and rarely do I see people get called out for it. And using the descriptor "insane difficulty" when compared to previous content is grossly hyperbolic and borders on disingenuous.
The strangest part is that the game been “learn by dying from something” since 1.0.
You die to a mechanic, sometimes leading to a raid wipe. You pick yourselves back up and do your best not to repeat that.

Dying is a required mechanism in the game design. It always has been.
Maybe it’s people who never do anything more difficult than story content, but they gotta realize that death in the game is okay!