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  1. #1
    Player
    EponaTBHSMH's Avatar
    Join Date
    Oct 2016
    Posts
    162
    Character
    Gyalva Guillen
    World
    Balmung
    Main Class
    Paladin Lv 100
    I agree with the poster above me, the only thing trusts are good for during bosses fight are getting to the safe spots for mechanics, sometimes they move in advance but sometimes they also move at the last second, so playing with them requires you to actually understand the mechanics if you don't wanna waste time wiping. Those mechanics arent really reaction heavy, they mostly have tells that are different from just an orange puddle on the floor, its usually + or O, electricity lines, RP text for the last boss, and in general paying attention to surroundings those are the things that need to be reacted and there's usually some time between when those things get on screen and when the mechanic resolves

    Duty finder might honestly be the better option for the OP, you get punished less for stacking vulns or dying, you can get healed/res'd and it will make the dungeon take 20-30mins

    Easy mode is also an option but expect patches/expac to take longer if those would be implemented
    (3)

  2. #2
    Player
    Mlem's Avatar
    Join Date
    Jul 2024
    Posts
    27
    Character
    Forgiven Maidery
    World
    Brynhildr
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by EponaTBHSMH View Post
    Easy mode is also an option but expect patches/expac to take longer if those would be implemented
    Why would it? Just slap on a buff that quarters the damage taken and doubles the damage dealt. Easy. It's just more Echo, it already exists, it'll take the devs literally no effort. Nobody's asking for some weird mechanical adjustment here, it's just "I would like to clear this dungeon one time to carry on with the story."
    (7)

  3. #3
    Player
    EponaTBHSMH's Avatar
    Join Date
    Oct 2016
    Posts
    162
    Character
    Gyalva Guillen
    World
    Balmung
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Mlem View Post
    Why would it? Just slap on a buff that quarters the damage taken and doubles the damage dealt. Easy. It's just more Echo, it already exists, it'll take the devs literally no effort. Nobody's asking for some weird mechanical adjustment here, it's just "I would like to clear this dungeon one time to carry on with the story."
    I guess that works too actually
    (1)