Quote Originally Posted by Bearskjold View Post
I have ZERO interest in playing Dark Souls or Elden Ring, but it feels like that's the direction the devs are pushing with these new dungeons.
I feel like calling the new dungeons Souls-like hard is a mite disingenuous, personally. They feel more like a return to Shadowbringers levels after the massive difficulty drop in Endwalker as far as I have found, and I am also an older gamer with vision and processing issues.

That being said...

Quote Originally Posted by Bearskjold View Post
Hell, I'd be happy if at least the NPC groups were altered to fit this, because right now, even the damn NPC's are struggling to keep up!
I cannot personally speak to the trust's skill level as I have not yet played them with trusts (I always go with real people first and level trusts later), I have wished that trust NPCs were capable of rezzing like players. I feel like that would be a great boon to players struggling with mechanics due to processing issues, age, or disability. So rather than add a completely different difficulty level, giving NPCs who would have the ability to rez due to their class (Urianger, Alphinaud, Alisaie, ...) that ability would allow for said players to make it though dungeons a bit easier, especially if the devs keep planning to dedicate so much time to ensuring the trusts are available throughout everything MSQ.