It works, by every single definition of the verb "working".
Some of those terms are subjective, some objective. Can't confuse the two, and confuse personal opinions with objective truth.boring, monotonous , not up to par with SE standards, not good, bad, substandard, work-like, lacking in quality, in need of serious overhaul, not memorable, uninteresting, lacking fair challenge and design, hollow, empty, lifeless and so forth.
And where is the problem? The market is full of games. No one holds anyone at a gunpoint to wait in anguish without playing anything else. you're not even forced to pay a monthly fee, so you can put your account on ice as long as you want without any effort. I did it quite a few times, played other games, then I came back when I felt like I could have fun again. Worked wonders.I badly want to play XIV but it's like waiting for a game that doesn't have a clear release date at this point.
Hyperbole and strawman argument. The UI has been overhauled quite radically, data has been made much more readily available, the numbers of instructions needed radically reduced. That's quite a lot more useful than "Nudging the UI boxes a few pixels" thing that didn't even happen, by the way.I'm not talking about nudging the UI boxes a few pixels to the left
A functional UI is a big asset to the enjoyment of a game.
"huge"? None of the changes listed here can be classified as "huge". They're all very minor issues. The only one that would be "huge" is redesigning the zones.I'm talking changing the classes to real FF jobs or battle-system speed or throwing out classes all together, deleting all of the 3 zones and re-making them with interesting terrain and game-play possibilities, taking out all anima or making it endless, taking out the repair system or making crafting so fun that every crafting class has it's own minigame and people will want to do it just because it's fun for most players, making npc quests with cutscenes and rewrite the storyline to make sense. Give us jump or make the limitation of movement benefit the game-play somehow. Do something huge!
Too bad that anyone with the smallest bit of experience would know that redesigning the zones will take a LOT of time. It isn't as easy as taking a pencil and designing on paper. Yoshida himself confirmed that they're working on it, but if expects to see the results before quite a few months there's a big delusion floating in the air.
In any case, the changes you listed don't represent what the majority of the people wants. The player poll was actually quite clear. The majority of the ones participating said they want *content*
Guess what? content is incoming. it's called companies, and it may as well be quite big.
There's a vast difference than not patting SE on the back and continuously looking for excuses to write openly bashing and completely unconstructive threads over and over. It's that simple.
For everyone that "gives up hope" there are others that come back and have fun. You might not have noticed, but the servers have been quite crowded lately. It's been a while since when I had to stand in ambush ready to select the battlewarden to get into a behest before it fills up. Now it's happening.People are giving up hope
It's not a *fact* it's an opinion. The only *fact* is that in game development, and especially in MMORPG "fast" is antithetical with "quality".I understand the urgency of this situation. I've said it before, and I'll say it again... Square-Enix needs to roll out some monumental changes, and they need to do it FAST. Whether or not you think I'm a troll, doesn't change this fact.
Last time SE (or anyone else really) tried to pull out something as fast as possible, it didn't go down too well, remember?
So basically you want two antithetical things, You want "monumental" (which is just a catchword) changes, but you want them "fast". Here in italy we call that "wanting the bottle full and the wife drunken". Not gonna happen.
They already gave you the answer. They are continuing to invest in the game despite the rocky start, in a quite unprecedented way I would add.
Companies don't pour money into products they don't have the confidence to make successful.
This, of course, without mentioning that they spelled it out quite a few times.