Quote Originally Posted by BelgianRofl View Post
What are games supposed to be? Fun. If a game is not fun, the game is broken.
I agree but these people are really obsessed with semantics.
The adjective isn't even important.

If you like I can call the game-play not working, boring, monotonous , not up to par with SE standards, not good, bad, substandard, work-like, lacking in quality, in need of serious overhaul, not memorable, uninteresting, lacking fair challenge and design, hollow, empty, lifeless and so forth.

I badly want to play XIV but it's like waiting for a game that doesn't have a clear release date at this point.
My biggest fear is that given the quality of the bigger patches it seems to some consumers (including me) that the new designers have gotten used to the broken mech... I'm sorry poor mechanics of the game and are not seeing that BIG changes need to be made for this game to stand a chance.

I'm not talking about nudging the UI boxes a few pixels to the left to make more pleasing UI I'm talking changing the classes to real FF jobs or battle-system speed or throwing out classes all together, deleting all of the 3 zones and re-making them with interesting terrain and game-play possibilities, taking out all anima or making it endless, taking out the repair system or making crafting so fun that every crafting class has it's own minigame and people will want to do it just because it's fun for most players, making npc quests with cutscenes and rewrite the storyline to make sense. Give us jump or make the limitation of movement benefit the game-play somehow. Do something huge!

I haven't seen anything in the future plans that any game-changing plans are coming. I do have high hopes for companies though. I hope they aren't presented like crafting questing, missions and leves are, because everything in this game looks like a leve now.

Making minor SP adjustments is not cutting it.