Hardly. other studios seem to do fine, pulling out massive patches in shorter time frame than SE. Nov/Dec/Feb/March is like 1 weekly patch for some new games XDFor anyone complaining about the contents (or lack thereof) of this patch, consider for a moment that the patches can't all be huge or their quality would be diminished. Consider the following:
fast
/ \
cheap --- good
You can have two out of the three in terms of software development, but never all 3 at once.
There's a large difference between redesigning a game from the basics, and pulling out some content (massive is a big overstatement) that may have been in development for months and just didn't make it into release.
Gameplay-wise, there's no other game in the market that evolved as fast as FFXIV is doing.
Molly millions is perfectly right, any kind of experience in or around game development would confirm that.
I will play none of those games...http://forum.square-enix.com/ffxiv/t...6a-Patch-Notes
When do they expect to revive this game? 2016?
I'm sorry, but this is very discouraging...
Mortal Kombat - April 19
Portal 2 - 25 Days
L.A. Noire - May 17
Brink - May 17
Duke Nukem - June 14
Alice - June 14
From Dust 6/30 [link]
Tera Online - Mid 2011
Gears of War 3 - September 20
Guild Wars 2 - November 2
Forza 4 - November 4
Elder Scrolls - 11/11/11
The Last Guardian 12/30
Age of Empires Online - TBA 2011
Doom 4 - TBA 2011
I Am Alive - TBA 2011
Diablo 3....
Half-Life X...........
Except a large percentage of people in this community dont know a thing about game development, so of course they just assume big changes can happen fast.Molly millions is perfectly right, any kind of experience in or around game development would confirm that
this applies to every game community out there
players are pretty clueless when it comes to game development, and some companies will take big advantage of that cluelessness(im talking about certain games that hold onto things ready to release, yet dont until people demand it, then they do it to make it look like its possible with no time to do it, and yes, this has happened)
My XIVPad: http://xivpads.com?2031148
Ah....finally. Someone with common sense. Thank you for putting it so eloquently. I completely agree with your statement.this applies to every game community out there
players are pretty clueless when it comes to game development, and some companies will take big advantage of that cluelessness(im talking about certain games that hold onto things ready to release, yet dont until people demand it, then they do it to make it look like its possible with no time to do it, and yes, this has happened)
when youve played as many games and have been in as many communities as I have, you see the same damn thing every time, no matter how perfect or bad people think the game is
its rather sad
My XIVPad: http://xivpads.com?2031148
Very true. The use of simple logic would bring to the same solution as experience though, which paints a pretty sad picture.
The game was released too fast, and we all saw the result. Many don't seem to be able to learn from that experience.
How has FFXIV evolved? Its gotten no where lol. Its still pretty much the same game as release. Should I praise them that a quest system has been implemented? NO because all MMOs have this and it was a copy/paste system so it wasn't even built from scratch just built on top of.There's a large difference between redesigning a game from the basics, and pulling out some content (massive is a big overstatement) that may have been in development for months and just didn't make it into release.
Gameplay-wise, there's no other game in the market that evolved as fast as FFXIV is doing.
Molly millions is perfectly right, any kind of experience in or around game development would confirm that.
See things like re-hauling a bunch of classes I can understand taking a while, but just copy/pasting systems or building on top of the current framework (which btw they're doing both extremely poorly right now) should not be difficult or time consuming tasks. The fundamentals should be there, if they're not then Crystal Tools is the issue.
Why do people think building content or simple tweaking or implementing much needed systems require a lot of work? Infact not a lot of what SE are doing should be taking as long as it should, especially when other companies do just fine.
I recently compared 2 updates in similar timeframes between TERA and XIV. XIV had a seperation of 25 days while TERA 14 days and TERA has a massive amount of tweaks, fixes, changes, its not content and it has soooooo much more than this game being fixed.
This recent update was just tweaks and fixes. That is it, and it lacks.
Other studio's games didn't get rushed out and doesn't require foundational redesign -- why people still don't understand this is beyond me.
Um, because it does? You do know companies hardly announce things at the start of it's cycle right? You mentioned Tera which they mention upcoming changes well after it's nearing completion, Blizzard does exactly the same thing.
Here's a good example:
I need you to build me a program bigger and better than Final Cut and Sony Vegas, fully featured and perfect stereoscopic capabilities - I need it by tomorrow.
Can you do it from scratch and have it "on my desk" 10 hours from now?
Last edited by Jennestia; 03-29-2011 at 07:22 AM.
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