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Thread: LOLPATCH 1.16a

  1. #141
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    Quote Originally Posted by Molly_Millions View Post
    For anyone complaining about the contents (or lack thereof) of this patch, consider for a moment that the patches can't all be huge or their quality would be diminished. Consider the following:


    fast
    / \
    cheap --- good

    You can have two out of the three in terms of software development, but never all 3 at once.
    Hardly. other studios seem to do fine, pulling out massive patches in shorter time frame than SE. Nov/Dec/Feb/March is like 1 weekly patch for some new games XD
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  2. #142
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    Quote Originally Posted by viion View Post
    Hardly. other studios seem to do fine, pulling out massive patches in shorter time frame than SE. Nov/Dec/Feb/March is like 1 weekly patch for some new games XD
    There's a large difference between redesigning a game from the basics, and pulling out some content (massive is a big overstatement) that may have been in development for months and just didn't make it into release.

    Gameplay-wise, there's no other game in the market that evolved as fast as FFXIV is doing.

    Molly millions is perfectly right, any kind of experience in or around game development would confirm that.
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  3. #143
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    Quote Originally Posted by BelgianRofl View Post
    http://forum.square-enix.com/ffxiv/t...6a-Patch-Notes


    When do they expect to revive this game? 2016?


    I'm sorry, but this is very discouraging...

    Mortal Kombat - April 19
    Portal 2 - 25 Days
    L.A. Noire - May 17
    Brink - May 17
    Duke Nukem - June 14
    Alice - June 14
    From Dust 6/30 [link]
    Tera Online - Mid 2011
    Gears of War 3 - September 20
    Guild Wars 2 - November 2
    Forza 4 - November 4
    Elder Scrolls - 11/11/11
    The Last Guardian 12/30
    Age of Empires Online - TBA 2011
    Doom 4 - TBA 2011
    I Am Alive - TBA 2011
    Diablo 3....

    Half-Life X...........
    I will play none of those games...
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  4. #144
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    Molly millions is perfectly right, any kind of experience in or around game development would confirm that
    Except a large percentage of people in this community dont know a thing about game development, so of course they just assume big changes can happen fast.
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  5. #145
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    Quote Originally Posted by PrettyPrincess View Post
    Except a large percentage of people in this community dont know a thing about game development, so of course they just assume big changes can happen fast.
    this applies to every game community out there

    players are pretty clueless when it comes to game development, and some companies will take big advantage of that cluelessness(im talking about certain games that hold onto things ready to release, yet dont until people demand it, then they do it to make it look like its possible with no time to do it, and yes, this has happened)

  6. #146
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    Quote Originally Posted by TheVedis View Post
    this applies to every game community out there

    players are pretty clueless when it comes to game development, and some companies will take big advantage of that cluelessness(im talking about certain games that hold onto things ready to release, yet dont until people demand it, then they do it to make it look like its possible with no time to do it, and yes, this has happened)
    Ah....finally. Someone with common sense. Thank you for putting it so eloquently. I completely agree with your statement.
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  7. #147
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    Quote Originally Posted by Ivar View Post
    Ah....finally. Someone with common sense. Thank you for putting it so eloquently. I completely agree with your statement.
    when youve played as many games and have been in as many communities as I have, you see the same damn thing every time, no matter how perfect or bad people think the game is

    its rather sad

  8. #148
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    Quote Originally Posted by PrettyPrincess View Post
    Except a large percentage of people in this community dont know a thing about game development, so of course they just assume big changes can happen fast.
    Very true. The use of simple logic would bring to the same solution as experience though, which paints a pretty sad picture.
    The game was released too fast, and we all saw the result. Many don't seem to be able to learn from that experience.
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  9. #149
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    Quote Originally Posted by Abriael View Post
    There's a large difference between redesigning a game from the basics, and pulling out some content (massive is a big overstatement) that may have been in development for months and just didn't make it into release.

    Gameplay-wise, there's no other game in the market that evolved as fast as FFXIV is doing.

    Molly millions is perfectly right, any kind of experience in or around game development would confirm that.
    How has FFXIV evolved? Its gotten no where lol. Its still pretty much the same game as release. Should I praise them that a quest system has been implemented? NO because all MMOs have this and it was a copy/paste system so it wasn't even built from scratch just built on top of.

    See things like re-hauling a bunch of classes I can understand taking a while, but just copy/pasting systems or building on top of the current framework (which btw they're doing both extremely poorly right now) should not be difficult or time consuming tasks. The fundamentals should be there, if they're not then Crystal Tools is the issue.

    Why do people think building content or simple tweaking or implementing much needed systems require a lot of work? Infact not a lot of what SE are doing should be taking as long as it should, especially when other companies do just fine.

    I recently compared 2 updates in similar timeframes between TERA and XIV. XIV had a seperation of 25 days while TERA 14 days and TERA has a massive amount of tweaks, fixes, changes, its not content and it has soooooo much more than this game being fixed.

    This recent update was just tweaks and fixes. That is it, and it lacks.
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  10. #150
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    Quote Originally Posted by viion View Post
    Hardly. other studios seem to do fine, pulling out massive patches in shorter time frame than SE. Nov/Dec/Feb/March is like 1 weekly patch for some new games XD
    Other studio's games didn't get rushed out and doesn't require foundational redesign -- why people still don't understand this is beyond me.

    Quote Originally Posted by viion View Post
    Why do people think building content or simple tweaking or implementing much needed systems require a lot of work?
    Um, because it does? You do know companies hardly announce things at the start of it's cycle right? You mentioned Tera which they mention upcoming changes well after it's nearing completion, Blizzard does exactly the same thing.

    Here's a good example:

    I need you to build me a program bigger and better than Final Cut and Sony Vegas, fully featured and perfect stereoscopic capabilities - I need it by tomorrow.

    Can you do it from scratch and have it "on my desk" 10 hours from now?
    (0)
    Last edited by Jennestia; 03-29-2011 at 07:22 AM.

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