Feel free to follow your own advice. You do spend quite a bit of time trying to convince people here of your viewpoint on how the game needs to proceed, after all.Wow Abigail, I hope for your sake that you do not aspire to be a trial lawyer.
I understand that it is a difficult task to convince a jury that this game is indeed not broken - especially when you know it yourself and when taking into consideration everything that has happened within the last 6-months. Unfortunately, the problem at hand is too large to divert the jury's attention from the game to whether or not a used description is subjective.
Also, the fans who visit this web-forum are not the jury. It's everyone else who needs convincing... It is not your job to do so. It's Square-Enix's job. And the only way they are going to be able to do so is with results.
I don't need to convince those on the outside that this game is bad. They already know it. My motive is to wake the fanboys up. Bring them back into reality. Square-Enix needs some tough love so we can expedite this process of bringing this game to the level we all want it to be.
I agree but these people are really obsessed with semantics.
The adjective isn't even important.
If you like I can call the game-play not working, boring, monotonous , not up to par with SE standards, not good, bad, substandard, work-like, lacking in quality, in need of serious overhaul, not memorable, uninteresting, lacking fair challenge and design, hollow, empty, lifeless and so forth.
I badly want to play XIV but it's like waiting for a game that doesn't have a clear release date at this point.
My biggest fear is that given the quality of the bigger patches it seems to some consumers (including me) that the new designers have gotten used to the broken mech... I'm sorry poor mechanics of the game and are not seeing that BIG changes need to be made for this game to stand a chance.
I'm not talking about nudging the UI boxes a few pixels to the left to make more pleasing UI I'm talking changing the classes to real FF jobs or battle-system speed or throwing out classes all together, deleting all of the 3 zones and re-making them with interesting terrain and game-play possibilities, taking out all anima or making it endless, taking out the repair system or making crafting so fun that every crafting class has it's own minigame and people will want to do it just because it's fun for most players, making npc quests with cutscenes and rewrite the storyline to make sense. Give us jump or make the limitation of movement benefit the game-play somehow. Do something huge!
I haven't seen anything in the future plans that any game-changing plans are coming. I do have high hopes for companies though. I hope they aren't presented like crafting questing, missions and leves are, because everything in this game looks like a leve now.
Making minor SP adjustments is not cutting it.
You don't need to convince anyone the game isn't broken - There are flaws that even SE admits.
However stating not having fun = game is broken is wildly inaccurate.
It's not a matter of semantics -- Broken means doesn't work.I agree but these people are really obsessed with semantics.
The adjective isn't even important.
If you like I can call the game-play not working, boring, monotonous , not up to par with SE standards, not good, bad, substandard, work-like, lacking in quality, in need of serious overhaul, not memorable, uninteresting, lacking fair challenge and design, hollow, empty, lifeless and so forth.
Last edited by Jennestia; 03-29-2011 at 03:27 AM.
Fun is relative. Here's a shocker, people actually do have fun playing this, and still continues to play.
I'm not surprised that this is a small patch. Some patches will be big, most patches will be small. Better than waiting for a major patch every few months.
Suirieko Mizukoshi ofExcaliburLamia
Fun is a relative term, but the size of playerbase is not.
I guess that kinda sums it up. We can close the topic.
WoW introduced MMORPG to the world. They were not the first company with a MMORPG, but they were the ones that introduced it to the mass public. So now everyone compares it to WoW and if there is a game that is a bit different or at least tries to be different it completely gets shot to pieces.
Rift is WoW with a new skin. There is nothing new or thrilling about Rift. Some will be the case for TERA and Guild Wars. Sure they both might steal FFXIV players, but those are the kind of players FFXIV can't keep no matter what they do anyway. Those are the same people that quit WoW and start playing again in the same week.
I disagree. The Fun-ness of a game will correlate to the size of its player base.
We cannot contribute the size of the player base factors such as the cost of entry ($40 - at least ten bucks less than standard cost of a video game), the high monthly subscription fee (because it is $0), or the lack of awareness of the developer and the company (S-E is one of the most well-known brands in the industry, having made world-class games for 20+ years). If anything, these factors only inflate the player base. If FFXIV started charging, right now, everyone in here knows that the population would reduce dramatically.
And why? Well... we all know why, so we're all going to continue arguing on a tangent, rather than discussing the point at hand. /thread.
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