I started ff14 during HW and Ive played AST and WHM all the way till EW.
I gritted my teeth when whm went away from elemental mastery and turned more towards light aspect, for shadowbringers it made sense, light etc.
I pushed forward when scholar lost its dot potential and aetherflow remained the same.
I (somehow) kept playing AST even during the countless mutations of its kit, hoping that maybe next expansion they will finally get it right.
then EW came around and white mage remained with its glare spells, scholar remained unintuitive and AST (somehow) got even worse. But I kept healing, because despite the fantasy or mechanics behind the jobs being butchered I still enjoyed keeping people alive.
But now im done. AST is exactly the same, but more boring. the new card systems is fresh on the surface, but in long fights it means you have to sacrifice all cards even if you dont want to use them right now just to give the next dps buff. the removal of the sects dumbfounded me. sure we have pure healer and barrier healer now but we can still cast big shields as AST so it essentially took away an intelligent mechanic and replaced it with a button.
WHM is absolutely colorless. No wind, no earth, 1 water spell. It absolutely ran the job fantasy to the ground and it has literally become just a walking flashlight. The wings were cool, and the lily was pretty, but in DT all we got were more bright lights and a barrier (again dont we have barrier healers for that?). Wheres the elemental magic that made me fall in love with it ?
Scholar while retaining a lot of its core mechanics has lost any and all identity. And the aetherflow being still present is hilarious to me, honestly. Seraphism, while useful and pretty, has nothing to do with scholar.
Sage is the only job that has a good balance between job identity and job mechanics, but ultimately whenever I have to heal in ff14 now i literally catch myself spacing out. With the fights becoming more dynamic theyve looked to simplify healer damage outpit and magnify healing output, but I sincerely doubt any of the devision making team have sat down and played a healer through all the dungeons and trials and hard content.
Its simply not fun anymore. Fights require more brainpower why shouldn't the kits? and where is the fun factor in pressing 1 button for damage and 2 buttons for healing? I know this has already been said countlesstimes, but I thought maybe Ill get lucky and someone from SE who matters will read this. Healing as a whole needs SPECIFIC attention, and not just an afterthought. til then I will be playing dancer, a support dps that actually balances aesthetics with engaging combinations and a kit that comes together intelligently. Or pictomancer, a support dps that balances aesthetics with an engaging a kit that comes together intelligently. Or RDM, a support dps that balances aesthetics with an engaging kit that comes together intelligently.