Are those new healing requirements in the same room with us right now?
Are those new healing requirements in the same room with us right now?
Been wondering this myself lol. Was so disappointed going back into expert roulette and it’s literally just ‘slap Excogitation on tank’ (which doesn’t even go off half the time because tank sustain is so OP), ‘spam Art of War’, repeat.
Mobs still hit like wet noodles and most tanks I meet don’t even bother to avoid their AoEs. Bosses have tank busters but they literally don’t move the tank’s HP bar. Not that it matters when Recitation’s cool-down is so short that with Recitation+Emergency Tactics+Adloquium you can heal the ailing more easily than Jesus Christ himself did. Use Seraphism and you literally become him! You’ll tank your MP but the healing is so absurdly powerful your party becomes practically unable to die.
If there’s a first-timer there’s a slight chance they may die to one of the boss mechanics, but even then it’s both rare and the risk disappears immediately if there aren’t any first-timers. Outside of cheap mechanics like Leonogg (perfectly weaving yourself between the dolls just for one to yeet itself at you from 400 miles away) I don’t see many people actually dying, and when they do get hit you can literally just Lustrate and they’re back to near full health.
They’ve attempted to make things more ‘risky’ by having like 1 random in Tender Valley that does a cleave AoE, but the damage is so low you can easily just put up like 1 regen and the party is fine. 2 if you want to play it safe lol.
The expert dungeons give the illusion of ‘more difficulty/damage/challenge’ but in reality they’re practically identical to Endwalker dungeons
The healing requirements are objectively higher. There are times where you have to GCD heal them, at least prior to being bis gear. THe way they deal damage is genreally higher as well, even with trash mobs spamming back-to-back aoes. Whens the last time THAT happened in a dungeon? Any dungeon is easy if you gcd heal also. Try not GCD's healing any time combat is taking place and the healing is more enjoyable.
Is it hard? no, nobody is saying that. (well maybe some players that struggle with difficulty) but is the incoming damage higher? unquestionably so.
editL this is in regards to dungeons. Anyone claiming EX1 doesn't have higher healing requirements is being dishonest. Go watch a healing pov of EW ex1 or ex2 and then go watch Dawntrail EX1. It's a pretty stark difference.
EX2 is more of a mechanically challenging encounter, but it would've been nice if the spammable line aoe did more damage (it's pretty easy to solo heal as astro, sage, and sch at least) and if it happened more than twice in a fight. DPS skips the second time anyways.
Last edited by Zolvolt; 07-09-2024 at 10:39 PM.
Don't need healing when you die in two hits!
Don't consider myself a particularly optimal player, but on one of the two level 100 expert dungeons my party's healer died at around 80% of final boss' hp. Myself a Gunbreaker, both DPS were Monks. Boss was dealing so little direct: I was never in threat of death as long as I didn't eat vulns for the lols. Could afford to heal the two Monks instead of myself, subsisting off just mitigations and 1-2-3 combo heals.
The tanks did not need further mitigation buffs and healing as part of their level 91-100 gains. Tbh, unless Yoshi has big plans for difficulty spikes... think it's high time they start walking back on how much healing certain non-healers have. I get it for Red Mage and Paladin on a thematic level... but then there's Gunbreaker and Warrior.
I mean the healing may not be super insane or anything, but just as a dps even I have noticed there is more damage going around than before.
Are you sure it's not just most players' gear being a bit behind still, as is normal for expansion launch? Because it seems pretty standard to me.
I run dungeon duty finder and I found a lot of healing needed - but people mostly don’t know mechanics yet and get hit a lot. Also if you get hit by a mechanic and then a raidwide at the same time, or two mechanics in quick succession, it’s usually enough to outright kill lower geared healers and dps resulting in more rezzing.
Seems it will be business as usual the more people gear and learn.
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