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  1. #1
    Player Venarius's Avatar
    Join Date
    Jan 2022
    Posts
    67
    Character
    Celeste Valeria
    World
    Zodiark
    Main Class
    White Mage Lv 100

    People who claim new dungeons and trials already require much more healing:

    Are those new healing requirements in the same room with us right now?
    (15)

  2. #2
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,164
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    Been wondering this myself lol. Was so disappointed going back into expert roulette and it’s literally just ‘slap Excogitation on tank’ (which doesn’t even go off half the time because tank sustain is so OP), ‘spam Art of War’, repeat.

    Mobs still hit like wet noodles and most tanks I meet don’t even bother to avoid their AoEs. Bosses have tank busters but they literally don’t move the tank’s HP bar. Not that it matters when Recitation’s cool-down is so short that with Recitation+Emergency Tactics+Adloquium you can heal the ailing more easily than Jesus Christ himself did. Use Seraphism and you literally become him! You’ll tank your MP but the healing is so absurdly powerful your party becomes practically unable to die.

    If there’s a first-timer there’s a slight chance they may die to one of the boss mechanics, but even then it’s both rare and the risk disappears immediately if there aren’t any first-timers. Outside of cheap mechanics like Leonogg (perfectly weaving yourself between the dolls just for one to yeet itself at you from 400 miles away) I don’t see many people actually dying, and when they do get hit you can literally just Lustrate and they’re back to near full health.

    They’ve attempted to make things more ‘risky’ by having like 1 random in Tender Valley that does a cleave AoE, but the damage is so low you can easily just put up like 1 regen and the party is fine. 2 if you want to play it safe lol.

    The expert dungeons give the illusion of ‘more difficulty/damage/challenge’ but in reality they’re practically identical to Endwalker dungeons
    (6)

  3. #3
    Player
    Zolvolt's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    498
    Character
    Zolmation Volt
    World
    Sargatanas
    Main Class
    Blue Mage Lv 70
    The healing requirements are objectively higher. There are times where you have to GCD heal them, at least prior to being bis gear. THe way they deal damage is genreally higher as well, even with trash mobs spamming back-to-back aoes. Whens the last time THAT happened in a dungeon? Any dungeon is easy if you gcd heal also. Try not GCD's healing any time combat is taking place and the healing is more enjoyable.

    Is it hard? no, nobody is saying that. (well maybe some players that struggle with difficulty) but is the incoming damage higher? unquestionably so.

    editL this is in regards to dungeons. Anyone claiming EX1 doesn't have higher healing requirements is being dishonest. Go watch a healing pov of EW ex1 or ex2 and then go watch Dawntrail EX1. It's a pretty stark difference.

    EX2 is more of a mechanically challenging encounter, but it would've been nice if the spammable line aoe did more damage (it's pretty easy to solo heal as astro, sage, and sch at least) and if it happened more than twice in a fight. DPS skips the second time anyways.
    (15)
    Last edited by Zolvolt; 07-09-2024 at 10:39 PM.

  4. #4
    Player
    GrizzlyTank's Avatar
    Join Date
    Jul 2015
    Posts
    1,718
    Character
    Livia Bloodletter
    World
    Phoenix
    Main Class
    Dancer Lv 100
    Don't need healing when you die in two hits!
    (8)

  5. #5
    Player
    AnotherHighlander's Avatar
    Join Date
    Jul 2024
    Posts
    53
    Character
    Hunky Summoner
    World
    Adamantoise
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Venarius View Post
    Are those new healing requirements in the same room with us right now?
    It's a step in the right direction at least.
    (3)

  6. #6
    Player
    Khutulun's Avatar
    Join Date
    Jul 2024
    Location
    Gridania
    Posts
    43
    Character
    Khutulun Goro
    World
    Leviathan
    Main Class
    Gunbreaker Lv 100
    Don't consider myself a particularly optimal player, but on one of the two level 100 expert dungeons my party's healer died at around 80% of final boss' hp. Myself a Gunbreaker, both DPS were Monks. Boss was dealing so little direct: I was never in threat of death as long as I didn't eat vulns for the lols. Could afford to heal the two Monks instead of myself, subsisting off just mitigations and 1-2-3 combo heals.

    The tanks did not need further mitigation buffs and healing as part of their level 91-100 gains. Tbh, unless Yoshi has big plans for difficulty spikes... think it's high time they start walking back on how much healing certain non-healers have. I get it for Red Mage and Paladin on a thematic level... but then there's Gunbreaker and Warrior.
    (8)

  7. #7
    Player
    Eudyptes's Avatar
    Join Date
    Aug 2013
    Posts
    233
    Character
    Summer Lebeau
    World
    Jenova
    Main Class
    Monk Lv 100
    I mean the healing may not be super insane or anything, but just as a dps even I have noticed there is more damage going around than before.
    (1)

  8. #8
    Player
    ThorneDynasty's Avatar
    Join Date
    Oct 2021
    Posts
    815
    Character
    Gisela Thorne
    World
    Zodiark
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Eudyptes View Post
    I mean the healing may not be super insane or anything, but just as a dps even I have noticed there is more damage going around than before.
    Are you sure it's not just most players' gear being a bit behind still, as is normal for expansion launch? Because it seems pretty standard to me.
    (5)

  9. #9
    Player
    LaylaTsarra's Avatar
    Join Date
    Feb 2014
    Posts
    4,926
    Character
    Y'sira Kurai
    World
    Halicarnassus
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Venarius View Post
    Are those new healing requirements in the same room with us right now?
    Yes more healing is needed even with Trusts.
    (3)

  10. #10
    Player
    ZephyrMenodora's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    2,290
    Character
    Zephyr Menodora
    World
    Zalera
    Main Class
    White Mage Lv 100
    I run dungeon duty finder and I found a lot of healing needed - but people mostly don’t know mechanics yet and get hit a lot. Also if you get hit by a mechanic and then a raidwide at the same time, or two mechanics in quick succession, it’s usually enough to outright kill lower geared healers and dps resulting in more rezzing.

    Seems it will be business as usual the more people gear and learn.
    (7)

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