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  1. #1
    Player
    AngelMercury's Avatar
    Join Date
    Mar 2023
    Location
    Gridania
    Posts
    24
    Character
    Delia Adular
    World
    Mateus
    Main Class
    Dragoon Lv 100

    DRG oGCD should all be ranged/jumps

    I know all the noise is about VPR changes at the moment but I'd like to add my official forum feedback regarding DRG.

    I've long been equal parts curious, worried, and excited for the DRG rework. A job that has for the most part seemed quite complete and comfy for a while now. When we finally saw the 7.0 changes it was perplexing as it wasn't much beyond we lost our potency gap closer for a zero damage dash but gained some pretty follow up attacks in their place with the explanation of 'DRG is too busy,' yet we still ended up in the same place with the same number of weaves at end game.

    Let me first say I find DRGs consistent GCD rotation with fun oGCD jumps woven at burst the core of what makes DRG fun. I'm not going to argue about Eyes or positionals here, though I do think the reduction of damage dealing weaves from earlier levels in exchange for end game ones was an odd choice that makes me wonder if jobs are tested at all on lower level content...

    My main issue is this: DRG is a highly mobile job, it's has a mixed melee/ranged feel that fits well with it's aesthetic. The idea that a boss moves and we can dive in at the right moment with a simple weave while smashing it makes the job feel dynamic and exciting. What I was hoping from 7.0 was a further embracing of this.

    This is a long way to say that Starcross, our follow up to stardiver, is a weird melee hit with no movement or range at all. At least Rise of the Dragon has range, Starcross becomes the odd one out and feels bad for it. Let Dragoons be mobile and jump more, not less please.

    Thanks
    (9)

  2. #2
    Player
    Aco505's Avatar
    Join Date
    Dec 2021
    Posts
    814
    Character
    Aco Nale
    World
    Moogle
    Main Class
    Dragoon Lv 100
    Yes, all DRG oGCDs should have a range of 20y, just like our jumps. Starcross is an odd one and will probably be fixed since this is a common complaint among the player base both in the English and Japanese forums.

    Line attacks should also be a little wider.
    (8)

  3. #3
    Player
    AngelMercury's Avatar
    Join Date
    Mar 2023
    Location
    Gridania
    Posts
    24
    Character
    Delia Adular
    World
    Mateus
    Main Class
    Dragoon Lv 100
    This wasn't addressed so I'm bumping this once again. DRG folks need to make more noise about this. At least give us 5yalms for starcross seeing as VPR got all those 5yalm attacks for whatever reason. It feels bad it's our one odd one out.
    (5)

  4. #4
    Player
    Inosaska's Avatar
    Join Date
    Jun 2013
    Posts
    451
    Character
    Lotharius Lionheart
    World
    Cactuar
    Main Class
    Summoner Lv 90
    I agree giving more range to dragoons jump would help them a lot.
    (1)

  5. #5
    Player
    AngaratoSvartberg's Avatar
    Join Date
    May 2014
    Posts
    163
    Character
    Angarato Svartberg
    World
    Spriggan
    Main Class
    Viper Lv 100
    signed, 100% this. please. we are simple dragoons. we like jumping on shit and stabbing things. please remember our class fantasy. i really miss my spineshatter dive. if you had to make it do no damage could have at least gave it a cool animation. instead of the basic dash everyone else gets.
    (2)

  6. #6
    Player
    Embio's Avatar
    Join Date
    Jul 2017
    Location
    Gridania
    Posts
    15
    Character
    Embio Harvey
    World
    Lamia
    Main Class
    Paladin Lv 100
    I do sometimes miss pre-PVP rework DRG basically being a phys-ranged. Honestly, why not have PVE DRG reclaim some of that lost valor.
    (1)

  7. #7
    Player
    Lannybaby's Avatar
    Join Date
    Jun 2017
    Posts
    123
    Character
    Lann Devereux
    World
    Exodus
    Main Class
    Warrior Lv 97
    I'm still wondering why dragoons can't double jump. It's a pretty common feature in video games, and manual jumps won't make such a huge impact anyway. I'd even be okay with it if double jumps are prohibited in jump quests/activities out of fairness, but fine everywhere else.
    (2)

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