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  1. #1
    Player
    Velhi's Avatar
    Join Date
    Jul 2024
    Posts
    4
    Character
    V'elhi Tankypotat
    World
    Kujata
    Main Class
    Gunbreaker Lv 100

    GNB and DRK gap closers feel and look awful to play

    I understand that they wanted to remove the gap closer potencies, but couldn't they just use the original animations? The original GNB and DRK gap closers felt and were sharp and fast. But the new ones have a terrible animation lock almost as bad as Reaper's Ingress, and we can't press any GCDs for a good 1 second or so. I have been staying away from using the gap closers for this very reason- it harms more than it does good unless the distance to be closed is ridiculously high.

    Please, if the potencies are to be removed, at the very least put back the original animations but have it do not damage, thank you. This doesn't feel good to play.
    (20)

  2. #2
    Player
    GoatOfWar's Avatar
    Join Date
    Jul 2022
    Posts
    976
    Character
    Pepper Oni
    World
    Twintania
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Velhi View Post
    I understand that they wanted to remove the gap closer potencies, but couldn't they just use the original animations? The original GNB and DRK gap closers felt and were sharp and fast. But the new ones have a terrible animation lock almost as bad as Reaper's Ingress, and we can't press any GCDs for a good 1 second or so. I have been staying away from using the gap closers for this very reason- it harms more than it does good unless the distance to be closed is ridiculously high.

    Please, if the potencies are to be removed, at the very least put back the original animations but have it do not damage, thank you. This doesn't feel good to play.
    I hope the animations make a return in the form of new abilities if they do.
    I never would have taken away potency from gapclosers to begin with, but those animations deserve better.
    Imagine Plunge, one of the most iconic greatsword moves not doing damage. I'd rather have the animation return with some shadow particles in the form of an actual damage move.
    The new gapclosers have no place in the game though. The fights so far have all been full melee uptime (again).
    So anyone playing Gnb and Drk who isn't shit at the game can maintain melee uptime without them.
    (1)
    Last edited by GoatOfWar; 07-09-2024 at 05:39 PM.

  3. #3
    Player
    Velhi's Avatar
    Join Date
    Jul 2024
    Posts
    4
    Character
    V'elhi Tankypotat
    World
    Kujata
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by GoatOfWar View Post
    I hope the animations make a return in the form of new abilities if they do.
    I never would have taken away potency from gapclosers to begin with, but those animations deserve better.
    Imagine Plunge, one of the most iconic greatsword moves not doing damage. I'd rather have the animation return with some shadow particles in the form of an actual damage move.
    The new gapclosers have no place in the game though. The fights so far have all been full melee uptime (again).
    So anyone playing Gnb and Drk who isn't shit at the game can maintain melee uptime without them.
    In that case then the real issue is probably that the new animations doesn't fit the class + the long animation lock IMO. DRK's new animation can probably be argued that it kiiinda fits the class because of the purple effects (maybe?), but GNB's new animation definitely do not. It feels floaty and gentle for a class all about explosions. I agree about it being weird if the original gap closer animations don't do damage, but I miss that they were sharp and fast, not like the current "floaty" ones which totally do not suit the class and are more detrimental that its worth.

    I also think that we'll definitely be using gap closers quite liberally once Arcadion Normal and Savage drops, the boss hitboxes have returned to the original small sizes, there's definitely gonna be movement optimisation needed.
    (0)

  4. #4
    Player
    GoatOfWar's Avatar
    Join Date
    Jul 2022
    Posts
    976
    Character
    Pepper Oni
    World
    Twintania
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Velhi View Post
    I also think that we'll definitely be using gap closers quite liberally once Arcadion Normal and Savage drops, the boss hitboxes have returned to the original small sizes, there's definitely gonna be movement optimisation needed.
    That's up in the air for now.
    But that still leaves 10 years of game design where they're going to be completely and utterly worthless.
    Same for Low blow and Interject, i very much think that current gapclosers are just part of button bloat. They serve very few practical use cases.
    Removing them would open up more space for more damage buttons.
    (0)

  5. #5
    Player
    Kaixern's Avatar
    Join Date
    Jul 2021
    Posts
    107
    Character
    Arkhon Dullgaroth
    World
    Ragnarok
    Main Class
    Dark Knight Lv 100
    I would really like to believe they could one day bring back the animation of plunge

    But with all these beautiful animations gone (Scourge, power slash, etc...) which never came back, i feel that will never be the case.
    I hope SE will prove me wrong on that point.
    But as of now, there is nothing indicating they could even start thinking about doing this (which is a shame)
    (2)

  6. #6
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,351
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    They arent going to bring those animations back. However what they can do is make the animation faster and more responsive. In 7.01 they are adding emnity to the abilities so when you gap close to a pack there isnt that awkward 1 second delay where you are looking at the mob and they are looking at you like whats going on here.
    (0)

  7. #7
    Player
    SalamanderIX's Avatar
    Join Date
    Sep 2017
    Posts
    82
    Character
    Lucida Sans
    World
    Famfrit
    Main Class
    Dark Knight Lv 100
    I think the animation lock may actually be lower? Might just be in your head. Try mashing out the buttons. That being said, it could stand to have even lower animation lock. The dashes should also have increased speed and range compared to the potency dashes.
    (0)

  8. #8
    Player
    Ruvycontria's Avatar
    Join Date
    Jun 2024
    Posts
    16
    Character
    Frute Chaimberlin
    World
    Zalera
    Main Class
    Marauder Lv 29
    Really. If I can't get Plunge and Rough Divide back, I'd like to get their animation back at least.
    I also thought it would be better to bring back Plunge and Rough Divide and add the new gap closer with 1 charge, rather than to increase the enmity of 0 damage uninspiring sliding.
    You know, WAR has Onslaught with 3 charges.
    In this way, we won't need to waste our older gap closers during the raid and won't face inconvenience of 0 damage-slow enmity getting in dungeon.
    Also the pleasure of playing cool DRK&GNB will be guaranteed.
    (0)

  9. #9
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,726
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by SalamanderIX View Post
    The dashes should also have increased speed and range compared to the potency dashes.
    This would only make sense if the jobs with potency dashes dealt more damage than those without, and only per those potency dashes. As the potency dashes are a part of their total potency budget, though, having potency already disadvantages mobility, so, if anything, it makes more sense for the skills that are therefore otherwise less mobile (the potency dashes) to have greater speed, etc.

    Though, yes, in both cases the asked should be as fast as would be possible without giving visual disgust even after accordant style changes and both types should have minimal animation locks and activation delays.
    (1)

  10. #10
    Player
    Arohk's Avatar
    Join Date
    Jul 2019
    Posts
    1,330
    Character
    Lucretia Ryusagi
    World
    Twintania
    Main Class
    Gunbreaker Lv 100
    I don't think your mobility skills should do damage and be used for maxing dps, also they shouldn't cost resources (Samurai?)) but my problem with the new dash is that it doesnt even trigger enemies anymore because it does no damage at all.
    When dashing to an enemy it should at least trigger and get you into combat or else you can't use actions that require combat.
    (0)

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