BLM's current 7.0 rework is the same awful designs as the 5.0 SMN rework. The same issue of making the Job from top to bottom and not bottom to top. If it's not max level it doesn't matter. Fix minor mp tick issues for level 100. Force mp ticks for every level under 76. Fix Sharp cast for level 100. Made it not work until 80.
BLM and PCT should be at the higher end of damage even above melee. So for those fight with high movement they don't become a liability to the extent BLM was for TOP where they're getting role blacklisted and kicked from parties. Having leeway is incredibly important as is excess to avoid P8s P1 PLD situations and not "fixing it" by nerfing PCT to as low as BLM.
High Thunder/III does a lot of damage in a vacuum but in actual practice it can prove rather suboptimal to use it. Hitting an old Thunderhead proc was pretty much always worth it even if a boss was leaving. Now it needs to hit most of its damage ticks to warrant using it. It shouldn't be a DoT anymore and do pure potency that is competitive.
Fire should give 100% Firestarter proc for the first use at the old level for Sharpcast. You shouldn't have to wait until Paradox for it.
Umbral Ice Paradox is too important as a form of movement during Umbral Ice. Removing Ice Paradox and Thunderhead caused so many issues for finishers. The biggest issue being disposability. It's unacceptable to whiff a Xenoglossy for nothing as you can use it when the boss comes back. But an Ice Paradox or Thunderhead were lost either way making them great for it. Ice Paradox is too important to not exist, please return it.
Ice MP changes were to fix mp ticks but now you're forced to rely on them more via Lucid Dreaming. Having to rely on Lucid Dream mp ticks shouldn't be a thing at all. Ice Spells should give 5k mp at Umbral Ice 1 and 2, 10k at 3. 2.5k + 5k has Lucid Dreaming lines which shouldn't exist. Umbral Soul should be unlocked at level 15. No higher. It should give Umbral Ice 3 on use and if used at Umbral Ice 3 it give 3 Umbral Hearts.
Flare Star shouldn't exist. A boss does a random pattern and that's bad for your Ley Lines? Lose a single gcd that loses you a Flare Star later down the line? Used to be just lose a gcd now it's say goodbye to a potential 1k+ worth of potency due to long term ramifications
* It causes way too much variance. Which should be avoided to prevent new PLD P8S P1 and TOP P6 issues.
* It suffers too much from RDM's lengthy combo syndrome. Causing incredibly long Manafont windows that you can't fully resolve before downtime.
* It doesn't make the skill ceiling higher it just makes the skill floor a pit.
Please delete it and remove the memory of it ever having existed. Or change it to a skill that you gain for using 3 Umbral Hearts instead so it can be rushed if needed. Which would be also helpful for rushing short Manafort windows as well.