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  1. #1
    Player
    DRAGONxKING's Avatar
    Join Date
    Feb 2015
    Location
    Ul-Dah
    Posts
    22
    Character
    Abigail Wulshire
    World
    Sargatanas
    Main Class
    Ninja Lv 90

    Time to remove Leve Allowances??

    As the title says, I think ever since the introduction to Collectables and earning bank EXP with those it might be a good time to remove leve allowances.

    Fellow guildmate got 4 crafters to 100 in a single day on collectibles alone. the time sink was just buying the mats (some I helped by mining)

    Leve Allowances are no longer necessary so we should be allowed unlimited access to leves.
    (12)

  2. #2
    Player Venarius's Avatar
    Join Date
    Jan 2022
    Posts
    67
    Character
    Celeste Valeria
    World
    Zodiark
    Main Class
    White Mage Lv 100
    And trivialize leveling even further? Right, exactly what this game needs.
    (6)

  3. #3
    Player
    DaveFishnomer's Avatar
    Join Date
    Jul 2024
    Posts
    116
    Character
    Dave Fishnomer
    World
    Balmung
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Venarius View Post
    And trivialize leveling even further? Right, exactly what this game needs.
    Leveling in this game for crafters and gatherers has always been a joke, I dont think this will do much, remove it, keep it, w/e.
    (8)

  4. #4
    Player Venarius's Avatar
    Join Date
    Jan 2022
    Posts
    67
    Character
    Celeste Valeria
    World
    Zodiark
    Main Class
    White Mage Lv 100
    Quote Originally Posted by DaveFishnomer View Post
    Leveling in this game for crafters and gatherers has always been a joke, I dont think this will do much, remove it, keep it, w/e.
    This isn't true. Leveling to 50 during ARR took weeks. Reaching 51 was also considered a wall for many. They only started easing it up in Stormblood and started handing out free omnicrafters from ShB onwards.

    I actually find it disgusting how over the years people are asking for nothing but the path of least resistance. The generation instant gratification ruined gaming.
    (7)

  5. #5
    Player
    DaveFishnomer's Avatar
    Join Date
    Jul 2024
    Posts
    116
    Character
    Dave Fishnomer
    World
    Balmung
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Venarius View Post
    This isn't true. Leveling to 50 during ARR took weeks. Reaching 51 was also considered a wall for many. They only started easing it up in Stormblood and started handing out free omnicrafters from ShB onwards.

    I actually find it disgusting how over the years people are asking for nothing but the path of least resistance. The generation instant gratification ruined gaming.
    Right, sorry, not always, just for the last 10 years, ma bad.
    (4)

  6. #6
    Player Isala's Avatar
    Join Date
    Jun 2014
    Posts
    866
    Character
    Isala Zuntrios
    World
    Adamantoise
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Venarius View Post
    This isn't true. Leveling to 50 during ARR took weeks. Reaching 51 was also considered a wall for many. They only started easing it up in Stormblood and started handing out free omnicrafters from ShB onwards.

    I actually find it disgusting how over the years people are asking for nothing but the path of least resistance. The generation instant gratification ruined gaming.
    Look, bud. I get that you feel like "We did it uphill, both ways, in snow AND sand storms!" is a valid reason for someone to have to do the same, but as someone who has been there since 2.0 as well, we're level 100 now, with over 30 Jobs across combat and non-combat. Let the people have easier ways to level, so they can actually catch up to us without having to pay for a level skip.
    (15)

  7. #7
    Player
    ShariusTC's Avatar
    Join Date
    Dec 2016
    Posts
    462
    Character
    Shadelia Sunshooter
    World
    Adamantoise
    Main Class
    Summoner Lv 100
    reason for allowce is to limit gils people can mines from it, remove allowce, then they have to remove gils reward might as well as remove leve all together
    (10)

  8. #8
    Player
    Ozmandis's Avatar
    Join Date
    Jul 2024
    Posts
    47
    Character
    Ozmandis Ol
    World
    Omega
    Main Class
    Summoner Lv 100
    Quote Originally Posted by ShariusTC View Post
    reason for allowce is to limit gils people can mines from it, remove allowce, then they have to remove gils reward might as well as remove leve all together
    Yep that's the reason. Leves serve to make money not XP and you have collectables for XP. I don't see how it will improve the situation at all. You can go do collectables as soon as lvl 20 which should take at most 15 mimutes.
    (3)

  9. #9
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by DRAGONxKING View Post
    As the title says, I think ever since the introduction to Collectables and earning bank EXP with those it might be a good time to remove leve allowances.
    You misunderstand what a crafter is supposed to be doing.

    In a properly designed market-economy, the crafters should be supplying 100% of the goods. The game does not let this happen. Collectables, if the materials come from the market board, it should work as a "sink", but it doesn't, as most of the materials are provided or purchased from a NPC.

    The entire design of how crafting should level, should be based on a combination of creating a HQ gear, and selling it. If you make 10,000 NQ pieces, then you don't level. Only the HQ pieces and HQ 5-slot materia pieces for a profit should earn you experience.

    Likewise leveling gathering, is a joke. Diadem should not exist. Collectibles should not exist. You should only be able to level it by finding AND selling HQ items for a profit.

    Because otherwise people will just produce an endless amount of garbage and sell it for 1gp to level. We've seen that in most MMORPG's. Few games actually care about the crafting mechanic in a way that just doesn't make it fustrating to play a crafter.

    So collectibles just exist as a way to sink time and resources as a crafter. But as a gatherer? What is even the point, you find all these items you can not sell, and have no value to anyone but the collectible appraiser. Why is this a thing at all? That just makes materials even harder for crafters to get.

    People just want to level quickly. So they do it by the most laziest means possible. We've seen this with combat as well. People would rather spend 300 hours grinding in POTD than play the roulettes more than once per day. Because every 10 floors in POTD is about the same time one FATE solo.

    So the existing situation is bad, and Leve's are what keeps "new" botting in check. However the collectibles are a joke, and the fact you can just easily grind all the crafters from 60 onwards on collectibles alone in a day, tells you that the collectible system should not exist.

    But as to what to replace it with. Have the store NPC's "buy" mispriced (items at a loss) items off the marketboard every hour, and have overpriced items (eg anything 100x NPC sale value) unable to be listed.
    (2)

  10. #10
    Player
    DiaDeem's Avatar
    Join Date
    Jan 2014
    Location
    Ul'Dah
    Posts
    1,608
    Character
    Vivian Rysto
    World
    Leviathan
    Main Class
    Scholar Lv 100
    This is a 1.0 remnant, believe it or not.

    Back in Shadowbringers, my sister, my brother in law and I decided to make ARR relics, but silly me had spent all her allowances on Coffee biscuits and I was time gated when we got to the Levequests segment of the saga. I don't really know why these allowances still exist.

    Also, I don't know if this is an unpopular thought, but I miss combat leves. If they gave good XP they'd be a great alternative to dungeons and beast tribe quests for leveling, but sadly they just gave up on them.
    (3)

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