Quote Originally Posted by Realfoxy View Post
See this a perfectly good argument for BLM returning to a Shadowbringers type of design, where there's a severe tradeoff between using tools for DPS and for handling mobility. The problem is that trying to balance a job with ShB style mobility and a rigid rotation is going to create a huge balance problem when SE appears to be doubling down on Endwalker fight design.
Well I don't believe it's coming back so we might aswell find/hope they find a solution regarding that.


Quote Originally Posted by Realfoxy View Post
The issue is that on heavy movement fights on EX1 it's extremely hard to maintain acceptable DPS while having enough resources to handle the movement.
Personally I feel a good first step would be to equalize cast and recast on F/B4 and Astral Flare. If casting them under 3cast isn't a dps upgrade, then it solves a big part of the issue as using triple/Swift solely for movement wouldn't affect the dps.

Then there's the transpose gimmick and xeno.

Transpose F3 can easily be fixed by boosting the damage Astral Fire3.
I read somewhere that over 2 min or something, doing transpose A1F3 was barely 1.5% more damage than simply A3F3. A slight boost to A3 fire damage gain would be enough to make it even or at least a negligeable gain (like <0.5%).

Which leave Xenoglossy as either a movement tool or a burst window tool.
They could simply buff the rest of the kit and nerf it until the gain of spamming Xeno into the burst window would also be very small...

With all those 3 changes standard rotation would become the most optimal thing to do and done....

Except that no, people would complain that the job would become too easy as there's be almost nothing to optimise anymore.
And Xeno would feel underwhelming