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  1. #1
    Player
    Galvuu's Avatar
    Join Date
    Jun 2017
    Posts
    637
    Character
    Galveira Vorfeed
    World
    Ragnarok
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Taranok View Post
    I've come to the conclusion BLM needs a rework, and going back to EW would just dig it deeper into the hole it's in. The devs don't want turret casters as a valid playstyle, and nonstandard BS is outright not beneficial to the class or the game as a whole. If the devs don't want turret casters, then BLM needs to change to no longer be a turret caster. Simple as.
    If you genuinely went back to EW BLM, you could, with enough dedication, make it work on every situation you listed. Even with doing that, if Flare Star was an instant cast and every spell in UI recovered MP, you could still make it work, if they really wanna get rid of the mana tick system.

    Regardless, I don't think it's a conscious "they want to kill turret playstyle". The likely- and sad- reality is that this is a mixture of the job team being both incompetent and fundamentally misunderstanding how jobs function in practice and having a massive ego. These people have a very flawed vision both of how the job should play, according to them, and how it actually plays in practice. They use the latter to make wrong assumptions/fixes that adhere to the former, which doesn't even work to begin with.
    Sometimes they latch onto these dysfunctional ideas on some jobs for literal years while gutting aspects that people are vocal about enjoying. That's why everyone, JP and West alike, on multiple jobs, feel that they ignore feedback. Well, because they do, it's their way or the highway even if their way is, frankly, stupid.

    Quote Originally Posted by Sylvain View Post
    2- I litterally sit on 3 xeno + 2x triple cast about 95% of the time, I don't understand how you can lack mobility. Beside the boss with the +O marker spam, (which requires a tiny bit of management), I litterally only use Paradox+Thunder for movement and that's enough.
    I don't know how you play BLM, but I really don't see the need for more mobility.
    You don't feel the issue in extreme 1, if it's beak and you're on the wrong side of the field after dodging the volcano aoe and the 3 small aoes under you? Completely ignoring that this is going to cost you heavily on your burst window on the triple party stack. Which also vomits fire puddles that will cost you 3/4 gcds of your Ley Lines (30% of that buff wasted, and you can't even retrace until the mechanic is over). I could go on explaining how what you're saying is wrong, but why bother- did you even use BLM on either extreme before coming here to type this out? I love how everyone just glosses over the fact that, even if you manage to somehow deal with movement by expending every tool you have, this basically incurs a 30ish or more % penalty in your burst window damage. No other job has this issue.
    (13)
    Last edited by Galvuu; 07-09-2024 at 08:05 PM.

  2. #2
    Player
    Ferrinus's Avatar
    Join Date
    Jul 2017
    Posts
    283
    Character
    Ferrinus Prime
    World
    Excalibur
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Galvuu View Post
    If you genuinely went back to EW BLM, you could, with enough dedication, make it work on every situation you listed. Even with doing that, if Flare Star was an instant cast and every spell in UI recovered MP, you could still make it work, if they really wanna get rid of the mana tick system.

    Regardless, I don't think it's a conscious "they want to kill turret playstyle". The likely- and sad- reality is that this is a mixture of the job team being both incompetent and fundamentally misunderstanding how jobs function in practice and having a massive ego. These people have a very flawed vision both of how the job should play, according to them, and how it actually plays in practice. They use the latter to make wrong assumptions/fixes that adhere to the former, which doesn't even work to begin with.
    Sometimes they latch onto these dysfunctional ideas on some jobs for literal years while gutting aspects that people are vocal about enjoying. That's why everyone, JP and West alike, on multiple jobs, feel that they ignore feedback. Well, because they do, it's their way or the highway even if their way is, frankly, stupid.



    You don't feel the issue in extreme 1, if it's beak and you're on the wrong side of the field after dodging the volcano aoe and the 3 small aoes under you? Completely ignoring that this is going to cost you heavily on your burst window on the triple party stack. Which also vomits fire puddles that will cost you 3/4 gcds of your Ley Lines (30% of that buff wasted, and you can't even retrace until the mechanic is over). I could go on explaining how what you're saying is wrong, but why bother- did you even use BLM on either extreme before coming here to type this out? I love how everyone just glosses over the fact that, even if you manage to somehow deal with movement by expending every tool you have, this basically incurs a 30ish or more % penalty in your burst window damage. No other job has this issue.
    I mean, it would make sense to me if a hypothetical white room BLM had unbeatable damage, but movement almost always cost you damage as you say, and therefore that managing the tension between greed and safety defines the class's high-level play. I just finished farming the first extreme, and that's been my experience (and honestly it's pretty close to my experience playing EW BLM, since I mostly stuck to standard rotation and therefore mostly had the same experience of wanting to, but not necessarily getting to, always use swift and triple at the perfect places).
    (0)
    Last edited by Ferrinus; 07-10-2024 at 07:32 AM.