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Thread: Black Mage PSA

  1. #1
    Player
    Krakatoa's Avatar
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    Jul 2024
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    7
    Character
    Krakatoa Ignis
    World
    Exodus
    Main Class
    Black Mage Lv 100

    Black Mage PSA

    Because I still see a whole lot of people talking about it and using it, I wanted to let people know that Transpose out of UI -> F3P is no longer a thing that should be used at all.

    Technically speaking you still can do it, however there was a change to the way AF1 works, making transposing out of UI and casting F3P essentially the same damage as just hard casting F3 from Ice. Based on the numbers, you're much better off just using the F3P during the AF section you got it from, than trying to save it.

    Edit: For those who are thinking I'm going off the tooltips and not my own testing, I'm not saying it's not a gain to transpose F3P anymore, I'm saying that it's more of a gain to simply use your F3P in your AF3 phase now. Yes you gain some damage doing a transpose F3P line in that moment, but overall you'll lose damage.
    (1)
    Last edited by Krakatoa; 07-12-2024 at 02:04 AM.

  2. #2
    Player
    Lethros's Avatar
    Join Date
    Jul 2018
    Location
    Gridania
    Posts
    66
    Character
    Ypatia Alethros
    World
    Tonberry
    Main Class
    Scholar Lv 100
    If you actually test it, rather than just read tooltips, you'd realize there is a potency increase if you transpose into Fire III. I didn't calculate it, but it's probably x1.4 as it was
    (0)

  3. #3
    Player
    Ferrinus's Avatar
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    Jul 2017
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    283
    Character
    Ferrinus Prime
    World
    Excalibur
    Main Class
    Black Mage Lv 100
    I would love it if they removed the wrong-element damage penalty because using F3P in AF3 makes it a lot easier to build up to 6 astral hearts and I hate knowing that I'm technically missing out on a little damage as I do so, but, yes, testing shows that an AF1 F3P does indeed do around double the damage of a UI3 F3P (as you'd expect going from x0.7 to x1.4).
    (0)

  4. #4
    Player
    Realfoxy's Avatar
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    Jul 2016
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    92
    Character
    Claudie Haignere
    World
    Typhon
    Main Class
    Black Mage Lv 100
    The OP is completely incorrect and is getting baited by incorrect tooltips. Just test the damage yourself on a striking dummy and you will see that F3p in AF1 does double the damage of F3p in UI3.
    (7)

  5. #5
    Player
    Print_Screen's Avatar
    Join Date
    Jun 2019
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    18
    Character
    Print Screen
    World
    Odin
    Main Class
    Ninja Lv 94
    Quote Originally Posted by Ferrinus View Post
    I would love it if they removed the wrong-element damage penalty because using F3P in AF3 makes it a lot easier to build up to 6 astral hearts and I hate knowing that I'm technically missing out on a little damage as I do so, but, yes, testing shows that an AF1 F3P does indeed do around double the damage of a UI3 F3P (as you'd expect going from x0.7 to x1.4).
    This is the one part of DT BLM I like. If you get all 6 F4s without needing to use F3P, you get to cash it in for some extra damage. It's a little reward for good planning.

    Also yeah OP is tripping
    (0)

  6. #6
    Player
    Ferrinus's Avatar
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    Jul 2017
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    283
    Character
    Ferrinus Prime
    World
    Excalibur
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Print_Screen View Post
    This is the one part of DT BLM I like. If you get all 6 F4s without needing to use F3P, you get to cash it in for some extra damage. It's a little reward for good planning.

    Also yeah OP is tripping
    This is a fair point, and it speaks to the main point of rotational flexibility and risk/reward skill expression I see in the DT BLM, which is whether you manage to use your oGCDs and instant casts to maximize damage or if you need to burn them for pure self-preservation/uptime.
    (1)

  7. #7
    Player
    Galvuu's Avatar
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    Jun 2017
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    637
    Character
    Galveira Vorfeed
    World
    Ragnarok
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Realfoxy View Post
    The OP is completely incorrect and is getting baited by incorrect tooltips. Just test the damage yourself on a striking dummy and you will see that F3p in AF1 does double the damage of F3p in UI3.
    It's actually the opposite of what he's saying, the relative gain of the AF1 Firestarter is greater now.
    (2)

  8. #8
    Player
    Ferrinus's Avatar
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    Jul 2017
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    283
    Character
    Ferrinus Prime
    World
    Excalibur
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Galvuu View Post
    It's actually the opposite of what he's saying, the relative gain of the AF1 Firestarter is greater now.
    What makes it greater? Is it just that fewer total non-F4/Despair/Flare Star GCDs means a higher over-the-fight density of hard-hitting spells?
    (0)

  9. #9
    Player
    Galvuu's Avatar
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    Jun 2017
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    Character
    Galveira Vorfeed
    World
    Ragnarok
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Ferrinus View Post
    What makes it greater? Is it just that fewer total non-F4/Despair/Flare Star GCDs means a higher over-the-fight density of hard-hitting spells?
    Basically, yea. Using it in AF also delays your next Despair/Flare Star (the latter is a big deal). Strictly speaking, if it doesn't cost a cast over the encounter, the math gets muddier (though Tpose into AF1 Firestarter still wins).
    It's like how using Holy in White in Picto is a damage loss in a dummy because it delays your next subtractive combo (so, your nuke combo).
    (0)

  10. #10
    Player
    Realfoxy's Avatar
    Join Date
    Jul 2016
    Posts
    92
    Character
    Claudie Haignere
    World
    Typhon
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Ferrinus View Post
    What makes it greater? Is it just that fewer total non-F4/Despair/Flare Star GCDs means a higher over-the-fight density of hard-hitting spells?

    Quote Originally Posted by Galvuu View Post
    Basically, yea. Using it in AF also delays your next Despair/Flare Star (the latter is a big deal). Strictly speaking, if it doesn't cost a cast over the encounter, the math gets muddier (though Tpose into AF1 Firestarter still wins).
    It's like how using Holy in White in Picto is a damage loss in a dummy because it delays your next subtractive combo (so, your nuke combo).
    They also just increased the base potency of F3, which simply makes the potency gain of putting it in AF1 over UI3 larger.
    (0)

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